Abilities[edit | edit source]
Passive Abilities[edit | edit source]
- Forward Immunity: Trance Rhino is immune to attacks from the front, reducing such damage to little or even none.
- Taboo Defense: Taboo Noise only take full damage from attacks that are made by characters holding the Light Puck, part of a Cross Combo, or Fusion Attacks. All other attacks deal significantly reduced damage.
Active Abilities[edit | edit source]
- Rhino Toss: Trance Rhino jabs its horn into its victim, followed by tossing the victim into the air.
- Horn Slam: Trance Rhino rears up on its hind legs, then slams its horn down to deal damage in the area in front of it. Compared to House Rhino's Stomp, Horn Slam has a larger range.
Strategy[edit | edit source]
Notes[edit | edit source]
Name[edit | edit source]
The Trance Rhino's name is a reference to the Trance genre of music.
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