The World Ends With You
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The World Ends With You
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== Introduction ==
 
   
'''Tin Pin Slammer''' (or ''Tin Pin'') is a mini-game favored among Shibuya's youth. It is enabled with the sticker [[(S) Tin Pin Versus]]. Tin Pin can be played against [[NPC]] opponents, or real-life friends by using [[Mingle Mode]]. The rewards from the game include pins and [[MPP]].
 
 
There are books in-game that tell you tips about this game (in the [[Swag List]]), but most of the information has been complied onto this page. There are also certain 'Tin Pin' pins that can be used as psychs during battle, each with a unique ability as always, though most Tin Pins don't evolve at all. Read on for more information about Tin Pin gameplay, rules, and pin stats.
 
 
== Rules & Abilities ==
 
 
Tin Pin Slammer is won by knocking all of your opponent's pins off of the battlefield, or by having the most points when time runs out. You gain a point for stunning your opponent's pin with a technique, and you gain two points by knocking an opponent's pin off the field. If all of your pins are knocked off the field, your points will be reduced to zero, and added to the score of the person who knocked off your final pin. For example, if somebody with 6 points took out your final pin while you had 5 points, they would now have 11 points. When one of your pins are eliminated off the field, it will be replaced by the next pin in your deck, going from left to right. When a new pin comes in to play, it will flicker and be unable to act for a short time (invincibility period). During this period of time, enemy pins and whammies will pass through it.
 
 
There are four "whammies" (special moves) which pins can make use of. In order to use these abilities, you must press the D-pad in the direction of the move you wish to use. Each pin has a set amount of times they can use each technique, ranging anywhere from not at all to dozens of times. The techniques are as follows:
 
 
'''Stinger (Right):'''
 
The stinger causes your pin to enlarge and grow spikes. You can not move your pin while it is in this state. If an opponent's pin touches your pin while the stinger is activated, the opponent's pin will be stunned. The amount of time the stinger lasts or even takes to appear varies from pin to pin.
 
 
'''Dive Bomber (Up):'''
 
When you use the bomber, your pin will leap off the screen and a cross hair will take its place. You can then direct the cross hair by pressing anywhere on the touch screen. After an amount of time, which varies from pin to pin has passed, your pin will crash down onto the field like a meteor (though the speed with which it drops also varies from pin to pin), stunning anything it impacts upon. This does not bypass the stinger effect however, and your pin will be stunned if it collides with somebody using the stinger.
 
 
'''Sledgehammer (Left):'''
 
When you use the hammer, a hammer will extend from your pin, and rotate around it. If the hammerhead strikes an opponent's pin, the pin will be stunned. However, the handle has no effect. The hammer's duration, rotation speed, number of rotations around your pin, and the handle's length all vary from pin to pin. You can use the hammer to strike a pin that's using stinger to disable the stinger effect and stun it.
 
 
'''Helping Hand (Down):'''
 
The hand can only be used when your pin has been knocked off of the field. If used early on during your pin's fall to its demise, a hand will form and knock your pin back onto the field.
 
 
'''Effectiveness Note:'''
 
Stinger is effective against Dive Bomber (if a Dive Bomber lands on a Stinger, the pin will be stunned), Dive Bomber is effective against Sledgehammer (if Dive Bomber lands on the handle, hammer head, or pin using Sledgehammer, that pin's Sledgehammer will be shattered and the pin will be stunned), and Sledgehammer is effective against Stinger (hits the Stinger like an ordinary pin, though it is a larger, immobile, target). Each time you succeed in using a move (excluding Helping Hand), you will gain one point.
 
 
The Pin Info can help you choose what pins to use. The description of each is as follows:
 
 
'''Class:'''
 
This is irrelevant for Tin Pin except limiting the combinations of pins available since the pins used must also follow the rules for pins equipped for battle.
 
 
'''Weight:'''
 
Weight will determine how fast you are knocked back or knocking back another pin in a slam. The higher the number, the more the pin weighs.
 
 
'''Spin:'''
 
Spin determines how much the pin spins relative to how off-center the slash is. The greater the spin, the more sensitive it is to spinning.
 
 
'''KO Length:'''
 
KO Length is the length of time a pin is unable to move after it is hit by a whammie. The greater the number, the longer it will be vulnerable.
 
 
== Panels & Fields ==
 
Aside from regular panels, there are quite a few field variations and panel differentiations. Each panel/field is separate and unique, so use each one to your advantage!
 
 
'''-Panels-'''
 
 
'''Red L-Block:'''
 
Also known as the invisible panel. When you send your Tin Pin into one of these, your pin will become invisible, but that doesn't mean you are invincible, you are still vulnerable to Pin Slams and abilities. The whammies you use, the clouds made when moving, and stars (when stunned) are visible when you are in one of these blocks.
 
 
'''Red Fan:'''
 
Sends your pin in the air for a brief period. Pins can soar over all obstacles and other pins while airborne
 
 
'''Blue Warping Circle:'''
 
These panels teleport your Tin Pin to another Blue Warping Circle. Useful for getting away from opponents.
 
 
'''Bricks:'''
 
These bricks are off the stage, but they act like walls and prevent Tin Pins from falling.
 
 
'''Metal Panels:'''
 
Metal Panels are extremely slick and can send your pin skyrocketing off the edge if you're not careful.
 
 
'''-Fields-'''
 
 
'''Jungle:'''
 
This field does not have any panels, but each panel is replaced with grass and other obstacles. It has a weird, awkward shape and has trees, rocks, and bushes. These are usually bouncy once you hit them, so beware.
 
 
'''Large Field:'''
 
The large field isn't that different from the basic field. This field is longer (vertically) and is the only stage known to contains bricks.
 
 
== Pins ==
 
 
This is a list of all pins with Tin Pin-related information. You can sort this table by clicking on the arrows at the top of any column. Note that not every factor of the pin is listed, as their bomber speeds, start-up time for stingers, hammer lengths and speeds, and other similar factors are not given any listed values.
 
 
{{#ask:[[Category:Pins]]|?name|?class|?weight|?spin|?ko length|?stinger|?bomber|?hammer|?hand|limit=1000}}
 
 
[[Category:World]]
 
[[Category:World]]
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 11:26, 30 August 2009