The World Ends with You -Solo Remix- is an iOS and Android port of The World Ends with You. The game was revealed on August 26, 2012, and was preceded by a website displaying a week-long countdown to create hype, with a different remix of an in-game song playing on the site each day. It was released the following day for iPhone 4+ and iPad 2+. An Android port was released on June 25, 2014.
- 1 New features
- 2 Requirements
- 3 Story
- 4 Music
- 5 Technical changelog
- 6 Trivia
- 7 Teaser screenshot
- 8 Gallery
- 9 Trailers
- 10 External Links
- 11 References
New features[edit | edit source]
- Redrawn visuals to take advantage of the higher resolution of the iPhone, iPad, and Android devices
- An expanded soundtrack, featuring new songs and remixes, which includes songs that have never been released in North America and Japan
- Revamped battle system
- Twitter integration (this feature has been removed in an update)
- Google Play Games and Game Center integration, with rankings and achievements
Requirements[edit | edit source]
iOS (iPhone/iPod Touch):[edit | edit source]
- Requires iOS 5.1.1 or later
- Compatible with iPhone 4, iPhone 4s, iPhone 5, iPhone 5c, iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPod touch (5th Generation), and iPod touch (6th Generation).
- Requires 2.64 GB of Storage
iOS (iPad):[edit | edit source]
- Requires iOS 5.1.1 or Later
- Compatible with iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), and iPad Wi-Fi + Cellular (5th generation).
- Requires 2.65 GB of Storage
Android:[edit | edit source]
- Requires Android 4.0 and up
- Requires 2.7 GB of Storage
Story[edit | edit source]
The story has been unchanged from the original other than a few edited lines of dialogue to reflect the new battle system. See the DS version page for story details.
Music[edit | edit source]
Takeharu Ishimoto, composer of the original The World Ends with You, returned as composer for Solo Remix. Solo Remix incorporates six new tracks alongside the original's pre-existing tracks. The new tracks include Day 0, Tatakai, DTM, Jump Over Yourself, Twister -kingdom remix- and a new ending song named Runaway by Stephanie, which replaces Lullaby for You, the original ending song. Unlike Lullaby for You, there is no Japanese language edition of the song.
Technical changelog[edit | edit source]
Visit the Solo Remix Technical Changelog page for more Info.
Graphics[edit | edit source]
- Most graphics have been improved. Pin sprites are improved, but item sprites are not.
- All music is full-length. Music placement has been changed in various areas and scenes.
- The ending theme, Lullaby for You, has been replaced with Runaway.
- Stockpiled pins of the same name can be sold in bulk.
- When browsing threads in a shop, character icons will appear beside the BRV requirement, indicating which characters meet it.
- Purple quest items are indicated with the word QUEST in cyan text.
- Red (one-of-a-kind) quest items are indicated with the word QUEST in yellow text.
- If Twitter integration is enabled, thoughts with player-input hashtags will appear during scanning. (This feature has been removed in version iOS 1.2.0 and Android 1.0.0.)
- Graphical icons replace the lettered icons beside psych names.
- WEWY Promo Coat, WEWY Promo Tee, and WEWY Promo Tote have been renamed to TWEWY Promo Coat, TWEWY Promo Tee, and TWEWY Promo Tote.
- The company splash screens as the game starts up may be skipped.
- Cutscenes may be skipped once the maingame has been completed.
- Autosaving occurs every time you enter a new area, finish a conversation, access the phone menu, and after pressing OK on the battle results screen.
Tin Pin Slammer[edit | edit source]
- Main article: Tin Pin Slammer
- Hands are auto-activated.
- Buttons for the other three whammies are on the left side of the screen. There is no way for left-handed players to switch positioning to the other side.
- Rapidly tapping a KO'd pin will not cause it to recover faster.
- Multiplayer Battles are now removed.
Connectivity[edit | edit source]
- Solo Remix cannot connect to other versions of the game.
- Solo Remix for iOS cannot connect to Solo Remix for Android.
- Mingle PP cannot be obtained via aliens or other DS units. It may only be obtained by connecting to another person with Solo Remix in mingle mode and wireless Tin Pin Slammer.
- Since update 1.1.0, mingle PP is earned in Tin-Pin Practice, and does not require any type of connection.
- There are eight items (CD tracks) that may only be obtained after connecting to another person and receiving his or her friend card. One CD track is given per friend card.
Battle system[edit | edit source]
- Combat occurs in a single zone with a single HP bar.
- Sub-slots are activated via a button on the lower-left corner of the screen. There is no way for left-handed players to switch the button to the other side.
- While partners have an individual DEF stat, this DEF gets added to Neku's DEF.
- Partners are activated using a gesture. They act like pins, having a gauge and boot/reboot times, and are invulnerable.
- Shiki activates with the touch (T) command. Touch an enemy to acquire a target, and Shiki will approach and attack.
- Joshua activates with the slash (S) command. Slash down to attack an area. Joshua is the only partner with a manual-targeting attack: he may miss if the enemy moves away or if the slash is inaccurate. The hitbox is at the tail end of the slash.
- Beat activates with the drag (D) command. Drag or press on an empty space, and Beat will skate towards that area. Once there, he'll automatically acquire a target and attack.
- The Cross Combo (CC) system replaces the puck. When an enemy has been hit by Neku or his partner, a successive hit from the other character will deal +10% damage and increase sync rate:
- Normal hit: 2% for Neku and his partner
- Blazing hit: 3% for Neku, 2.5% for his partner
- The timing for blazing hits is affected by starting sync rate (see below), much like how sync rate in TWEWY DS affected puck timing.
- CC hits slow down the battle momentarily. During this time, the enemy will flash and be invulnerable. Psychs are still processed at full speed, so fast, multi-hit psychs such as Entanglement or Lightning Arrester will not connect all of their hits.
- CC hits are the only hits that deal full damage to Taboo Noise. They also neutralize any immunities an enemy may have, so this is one way to defeat the immunity frogs that appear on Another Day.
- Pin drops that end a battle or reduction do not add time.
Fusions[edit | edit source]
- All pigs are immune to fusions.
- Fusion stars no longer exist. Instead, sync rate now determines fusion level, with 100% representing one level of fusion.
- Starting sync rate is capped at 100% before item bonuses.
- Using a fusion will reduce sync rate to 0%. Leftover sync is not kept.
- The sync rate at the end of a battle, along with damage taken, determines the new starting sync rate. Ending a battle with a fusion will cause starting sync rate to be 0%.
- A regular partner hit increases sync rate by 0.3%. Regular hits from Neku do not increase sync rate.
- When activating a fusion, the player will enter a timed card minigame. Good performance results in higher fusion damage and additional drop rate stars.
- Extra damage is shown with an on-screen fusion multiplier that starts at 1.0X. This multiplier increases for each correct card chosen, as well as completing a round with no errors.
- Extra drop rate stars are equal to the fusion level times the fusion multiplier, rounded down. These drop rate stars are added to the total drop rate.
- Partners have various fusion minigames:
- Shiki must match a zener card at the 12 o'clock position with two identical cards that are momentarily revealed.
- There are 4 possible shapes: circle, cross, star, waves. The difficulty setting does not change this amount.
- There are 4 cards to choose from in the first round, 5 in the second round, and 6 in the third and all subsequent rounds.
- Consider how each of the cards are placed in a clock-shaped configuration. The two identical cards are never placed beside each other.
- iPhone/iPad touch, such as many Android devices, have capacitive screen, so it is possible to touch two cards at the same time with two fingers.
- Shiki has the least powerful fusions. It is more difficult to increase her fusion multiplier than the other partners, and her base multipliers are low.
- Joshua must order a set of numbered cards from 1 to 3.
- The number of cards per round are 3, 3, 4, 3, 5, then the cycle repeats.
- For the rounds with 4 and 5 cards, the extra cards are flipped numbers which should be avoided.
- Joshua alternates between easy and hard rounds, so he can consistently get a high fusion multiplier without too many errors.
- Beat must remove suit cards one at a time. The other cards will move inward. If two identical cards are touching each other, they will remove themselves. Multiple sets may be removed this way.
- There are no rounds in his minigame, so there is no penalty for an error other than lost time.
- As the fusion multiplier increases, the cards will bobble further up and down.
- Beat can achieve the highest fusion multipliers, though a bit of luck is needed to do so.
- Shiki must match a zener card at the 12 o'clock position with two identical cards that are momentarily revealed.
- Base multipliers have been reduced in order to compensate for the fusion multiplier. To calculate total damage, they are multiplied by the sum of both characters' ATK, then the fusion multiplier, then the difficulty multiplier.
|Lv. 1||Lv. 2||Lv. 3|
Difficulty[edit | edit source]
- Main article: Difficulty
- Damage multipliers have been changed. Attacks deal more damage to compensate for the lack of the puck.
- Easy: 3.75
- Normal: 1.25
- Hard: 0.9375
- Ultimate: 0.625
SOS[edit | edit source]
- The SOS condition is 0-25% HP instead of 0% of a character's HP bar. This does affect both Neku and his partner simultaneously though.
- Effects that induce SOS remove 75% HP instead of the partner character's HP bar, making it so a player now only has 25% HP to work with instead of 50% HP. SOS is triggered for both characters though, a scenario that would require 0% HP in the original game.
- Squirrel Leisure becomes an unlikely HP recovery pin. It is the only Healing pin that can heal and maintain SOS as long as it is used under 15% HP.
Pins and psychs[edit | edit source]
- The fusion pin can no longer instantly activate by pressing on it before a battle begins.
- Pins can no longer be physically repositioned.
- Irregular Note pins will still move around. However, they will be reset to the original positions at the start of every battle. You can no longer manually surround an enemy with them.
- All pins that used the mic to activate now require shaking the device to activate. This is a slower activation method.
- As the puck no longer exists, Cure Drink and Healing pins will always heal their expected amount of HP unless a Cure Boost pin is in the deck.
- The Eden set pins (Holy Field) work differently.
- They no longer work when the set is incomplete.
- All CC hits by Neku and his partner are blazing.
- Neku has the equivalent of CC Faster Sync 4 and CC Boost 40. CC hits will deal 330% damage and raise sync rate by 7%!
- After Neku lands a CC hit, he will have a glowing invincibility shield around him that lasts for 4 seconds. Additional CC hits will refresh the shield.
- Lightning Arrester has been significantly buffed.
- All Lightning Bolt pins deal 2 hits/use. This buffs Tin Pin Artist and King Arthur, which only dealt 1 hit/use.
- Over the Top and Turbo affect the partner.
- Thunderbolt's programming error has been fixed. Dumping all uses on one target will result in all of them hitting.
Abilities[edit | edit source]
- All abilities that affected the combo map, the puck, or fusion stars have been replaced or modified. Below are tables of all the changes.
|Old Ability||New Ability|
|All-around Upgrade 2||Lasting Fusion 2 (see note)|
|Beat: Air Combo A||Beat: Lasting Fusion 3|
|Beat: Air Combo B/C/D||Beat: Drop Kick 1/2/3|
|Beat: Ground Combo A/B||Beat: Lasting Fusion 1/2|
|Combo Branch +1/+2||Lasting Fusion 1/2|
|Combo Map Upgrade 1||Lasting Fusion Z|
|Combo Map Upgrade 2||Sync Charge Z|
|Combo Panel +1/+2||Sync Charge 1/2|
|Combo Panel -1||Sync Charge 3|
|Faster Puck 1/2||CC Faster Sync 1/2|
|Fusion ★ +1/+2/+3||Sync Start +20%/+40%/+60%|
|Hold That Puck 1/2/3||Loose CCs 1/2/3|
|Joshua: Air Combo A/B/C||Joshua: Drop Kick 1/2/3|
|Joshua: Ground Combo A/B/C||Joshua: Lasting Fusion 1/2/3|
|Puck Power 1/2/3||CC Boost 1/2/3|
|Shiki: Air Combo A/B||Shiki: Drop Kick 2/3|
|Shiki: Ground Combo A/B/C||Shiki: Lasting Fusion 1/2/3|
|Shiki: Ground Combo D||Shiki: Drop Kick 1|
|Show Combo Map Longer||Lasting Fusion 3|
|Slower Puck 1/2||CC Slower Sync 1/2|
(All-around Upgrade 2 retains its name, but has the same effect as Lasting Fusion 2, the only difference being that the ability can be triggered when equipped on Neku.)
All: +5% extra damage/level for each CC hit in a combo.
|CC Faster Sync||
All: +1.0% sync/level for CC hits. Unlike Faster Puck, this ability will only affect the equipped character.
|CC Slower Sync||
All: -1.0% sync/level for CC hits. Only affects the equipped character.
|Drop Kick||Partner: +1 drop rate star/level. This is added after the chain multiplier.|
Partner: +1 second/level to the fusion timer.
|Loose CCs||All: the timing window of blazing and normal CC hits is more relaxed.|
Partner: +0.5% sync/level for both regular and CC hits.
Partner: boosts starting sync rate by the listed percentage. It will modify the original amount instead of adding the boost. If starting sync rate is 100%, the full boost will be given, but if it is 0%, there will be no boost!
Noise[edit | edit source]
- Boss Battles have changed to support the Single-Screen of iOS and Android.
Achievements[edit | edit source]
- Main article: Achievements
Solo Remix is connected to both Game Center and Google Play Games, and as such, comes with its own set of unlockable achievements. There are 20 in total.
Trivia[edit | edit source]
- Solo Remix is Rated 9+ despite the DS version being rated T for Teen. The dialogue wasn't edited at all, aside from those made to reflect the new combat system, meaning that any and all vulgarity would still be in the game.
- The World Ends With You -Solo Remix- has some differences in food items. For example, ATK Capsules, HP Tablets, and DEF Medicine have been changed from 8-16 Bytes to 6 Bytes.
- On February 13th, 2015 all iOS App Store distribution of Solo Remix was halted, due to the game not working on iOS 8. However, on June 26th, 2015 Solo Remix was put back onto the iOS App Store with a brand new patch that made the app available on iOS 8.
[edit | edit source]
At the end of the secret ending (the ending once all secret reports are obtained), there is a single screenshot of an unknown girl at the scramble crossing. Her design has elements from all of the players, with Neku's headphones, Shiki's Mr. Mew, Joshua's hair color, Rhyme's stance, and Beat's color scheme. She is referred to by some fans as "Hype-Chan," due to the hype caused by the image.
Gallery[edit | edit source]
Trailers[edit | edit source]
External Links[edit | edit source]
- Official website (English)
- Official website (Japanese)
- iTunes Product Page (iPhone)
- iTunes Product Page (iPad)
- Google Play Product Page