The World Ends With You

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The World Ends With You
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The World Ends With You

This page is for the boss Sho Minamimoto (Taboo). Information about the character can be found here.
"Minamimoto after being consumed by Taboo Noise. He has gained in return the power of a god."
— Noise Report

Taboo Sho Minamimoto is a boss in The World Ends with You. His Taboo form is battled on Week 3, Day 6. It should be noted that the player can still continue on with the game without getting a Game Over even if they lose. You will get a cutscene of running away if you don't defeat him right there, because he is really powerful.

Abilities[]

  • Taboo Defense: Taboo Noise only take full damage from attacks that are made by characters holding the Light Puck, part of a Cross Combo, or Fusion Attacks. All other attacks deal significantly reduced damage.
  • Teleport: Sho will teleport any time he is touched with the stylus, becoming invincible during the teleportation.

Strategy[]

Sho will teleport and take no damage when he is touched if he isn't currently attacking, making any pins that require touching, pressing or slashing across or near an enemy hard to use during this battle. Combined with his Taboo Defense, this makes powerful single attacks during the moment Neku has the puck the most efficient way to damage Sho, such as any Burst Rounds pin. When Neku does not have the puck, he should instead focus on dodging Sho's powerful attacks. Microphone attacks are also highly useful during this battle, as they do not require touching the screen at all. Sho won't teleport if he's attacking or taking knockback, so Lightning Rook can be used for filler damage or combos with other attacks. In the Solo Remix version of this battle, Neku needs to land Cross Combos with Beat to do any meaningful damage, especially with Sho's health regen. Luckily, Beat's pin doesn't require touching Sho; Neku should also use Beat's Fusion attacks if possible, as they will penetrate Sho's Taboo Defense. Splish Splash Barrier can be useful to provide Neku with a respite from Sho's attacks, but Sho's attacks are easier to dodge than in his previous battle, making Healing or Cure Drink pins viable options as long as the player keeps their distance.

See also[]

Trivia[]

  • Like his non-taboo self, Minamimoto's HP is 5926, which are the next four digits in Pi.
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