This article is about the species. For the classification of pins, see Reaper (class).

A Harrier Reaper.

Reapers (死神 shinigami, "death god" in the Japanese version) are a type of administrator in the Game. They are identified by the black wings on their back, which are a manifestation of their supernatural powers.

Reapers are recruited from Players who have survived previous runs of the game. Any such player, provided they are strong enough, may choose to become a Reaper if they wish.

Reapers are able to move between the Realground and the Underground without anybody really noticing. While on the RG, Reapers do not possess their wings and cannot use their powers. Reapers are permitted to live normal lives on the RG within certain constraints, although they must report for duty in the UG whenever required. The lifespan of a Reaper is determined by the number of Players they successfully Erase (their "Score"). Reapers can also be Erased by players as part of the game. A new Reaper has around a 2 week lifespan in which to erase their first Player. The majority of Reapers are eventually erased before they can rise very high in the organization, either directly by Players or by their lifespan running out.

A Harrier Reaper.

All Reapers have the power to create Noise. Reapers have their own pins which they use to create different forms of Noise; they must also make use of a resource called "Soul." Most Noise will not attack players who have a Pact. Taboo Noise, however, freely attack anybody, Player or Reaper. Reapers can instantly erase any Noise that they themselves created. Reapers can make Pacts and work together like players; they can also project their Shadow onto the alternate plane to fight Noise - or groups of players - alone, but they are less effective in this case.

All Reapers are forbidden from attacking players directly except in exceptional circumstances. One such exceptional circumstance is an Emergency Call (EC) - an alert to an event that affects the continued existence of the UG. In this case, all Reapers - even Support Reapers - may directly engage Players.

The symbol for the Reapers is a very stylized skull and crossbones, the crossbones showing up on two pins throughout the game. Reapers are subdivided into three broad categories: officers, harriers, and support.

Support[edit | edit source]

A Support Reaper.

Support Reapers are the lowest ranking Reapers. They create challenges within the game exactly as instructed by the Game Master. Usually, this involves maintaining special walls separating the different districts of Shibuya, informing players of the requirements to destroy certain walls, and lowering the walls when the requirements are met. Like all Reapers, they have the power to create Noise, but usually only as part of the challenges required to remove walls.

It appears that a large number of these Reapers have identical appearance, or they are able to exist simultaneously in more than one place on the RG. However, it is possible that low-ranking Reapers simply have a regulated uniform, as they would need to be easily identifiable to passing Players.

As support Reapers were former Players, they do, in fact, have names, although the only ones known are 777's bandmates Tenho and BJ.

It is not clear which Reapers are able to create Walls. Tenho and Konishi demonstrate the ability to create Walls in the game; BJ guards numerous walls, but doesn't clearly create any. Not only support Reapers can create walls, it is mentioned in the game by Sho Minamimoto, that Mitsuki Konishi made a wall, that even he couldn't take down. This could however suggest officers and support have this exclusive ability.

Harrier[edit | edit source]

Harrier Reapers are mid-ranking Reapers who are permitted to act independently (within a few constraints) in order to erase Players during the game. Usually, the Game Master will specify when and where Harriers may act. Due to the rule that Reapers may not normally attack players directly, Harriers must summon Noise to attack the players. The Harrier Reapers in the game include Uzuki Yashiro, Kōki Kariya and 777.

Under special conditions as decided by the Conductor, it is possible for a new Reaper to join directly as a Harrier (as in the case of Beat).

It is possible that this is determined by the player's score during his or her time as a player.

GMs and the Conductor[edit | edit source]

Among the top of the Reapers are a selected few who are exceptional and under the Composer and Producer. These Reapers are chosen to lead each week's game and basically control how the outcome of the game will be. These are the Game-Masters, often referred to as GMs, and the Conductor who is second in command only to the Composer.

  • Game-Masters are highly exceptional Reapers who help lead each week of the Reaper's Game. These Reapers are the few who ever speak with the Conductor. Every week, one Game-Master is assigned to be the leader of that week, consequently becoming the week's final boss. All Game-Masters have their own unique Noise form to fight in. Although they lead the week, by the rules, they are not allowed to personally touch the Players until the end of the week. Instead, during the week, the Game-Master has to create one mission per day for the Players to complete.
  • The Conductor holds the second-highest rank of all Reapers, and takes direct orders from the Composer. Well trusted and powerful, the Conductor's position is not one to be underestimated. The Conductor is in charge of passing instructions to the Game-Master of the week, along with making critical decisions surrounding the Game. They also must ensure that Reapers and Players do not bend or break rules.

Beyond the Reapers[edit | edit source]

The highest ranks involved in running the game are not normally considered to be Reapers as such, but they operate closely with that organization, and can be recruited from exceptional Reapers.

  • The Composer defines the entire game. Every aspect of the Game is set by the Composer, and they can shape it however they wish. The Composer also assists with overseeing the game, and rectifying any issues that the lower ranks cannot deal with. The main tasks of the Composer are to restore Players to life, and to create the Pins used to channel psychs. The Composer may only speak directly to the Conductor; lesser Reapers generally do not contact them. An exceptionally skilled Reaper can rise become Composer, which involves defeating the current Composer in some form to take their place. The Composer has god-like powers in the UG, and even in the RG, they still hold a significant amount of power.
  • The Producer has even greater power than the Composer; however, they are not permitted to use it freely. They are an Angel from the Higher Ground, sent to ensure the fair and reasonable running of the Game. Producers are not permitted to directly intervene in the running of the game, however some Producers might still meddle. Exceptional Players, powerful Composers, and occasional Reapers may all ascend to the Higher Ground to become Angels, and may then become Producer through an unknown process.

Reaper Wings[edit | edit source]

The wings on the backs of most Reapers are one of the more obvious indications of their strength, and also a distinguishing feature apart from normal people and Players in the UG. Most of the time, these wings are equally proportional to the Reaper's stature.

While many would state "The bigger-looking the wings, the stronger the Reaper," Reapers in The World Ends with You go by an almost opposite mentality. The reason this can be claimed is that most of the weaker Reapers have slightly large yet crude wings, while more polished Reapers have smooth, thin, and smaller wings. This can be a measurement of how much control they have of their powers: the stronger they are, the more they can control their wings. This is apparent in the fact that Sho Minamimoto, Megumi Kitaniji, and Mitsuki Konishi don't show their wings except when Neku fights against them. Higashizawa, who was a newly promoted game master, had puny wings, which would mean he was one step under Sho, Megumi, and Mitsuki.

This also supports the fact that Koki Kariya is a long time veteran, as his wings are quite small in proportion to others Harriers such as his own partner, Uzuki Yashiro.

Reaper Sports[edit | edit source]

As part of their training, Reapers are introduced to at least four "sports" which appear to be games which Harriers (and above) are permitted to play with Players as part of the Game. These are:

  • Reaper Sport 1: Russian Roulette. This is never seen in the game. This may also not be an actual Reaper Sport, due to the fact that Beat mentioned this while failing to try and remember Reaper Sport 4.
  • Reaper Sport 2: Hide and Seek. Exactly as the real-life equivalent, although affected by the supernatural powers of Players and Reapers.
  • Reaper Sport 3: Player Hunt. A simple contest between two Reapers to see who can erase the most Players in a given time.
  • Reaper Sport 4: Tag. Again, exactly as the real-life equivalent. Beat incorrectly remembers Reaper Sport 4 as "Reaper Creeper."

Trivia[edit | edit source]

  • Reapers are comparatively artists, or have some relation to some kind of art. This is also apparent in how the top class Reapers are named "Composer" and "Conductor."
    • Yodai Higashizawa pertains to the art of cooking, which is evident in the way that he talks.
    • Sho Minamimoto is a clear reference to the "art" of mathematics. He is well versed in math vocabulary, often slipping terms into his speech, such as "hectopascal" and "radian". His most popular catchphrase, "So zetta slow!" is no exception.
    • Mitsuki Konishi may not have a noticeable art reference, but she does like creating "art" of calculations.
    • 777 himself is a famed rockstar.
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