Overview

"We should carry out the missions. I don't want to find out what happens if these timers hit zero. Do you?"
— Rhyme to Shiki

Raimu Bito (尾藤 来夢 Bitō Raimu), nicknamed Rhyme (ライム Raimu), is a supporting character in The World Ends with You and serves as Beat's partner during their first Reapers' Game.

Appearance[edit | edit source]

Rhyme is a young girl with short blonde hair with a black beanie with a small skull. and blue eyes. She wears a peach colored long sleeve shirt with a black skull print, white shorts, and black and yellow sneakers. Around her neck is a pendant with a bell.

Personality[edit | edit source]

"Rhyme's earnest and hard-working attitude proves a big help to Neku and Shiki early on, as well as to her partner, Beat. She has an addiction to adages and no shortage of smiles, and without her, the others would be lost."
— DS version game manual description
Rhyme - Alt Artwork.png

While Beat acts aggressive and impulsive, Rhyme balances him out with her calm demeanor. She is always wearing a smile and is kind to everyone she meets. Always optimistic and reasonable, Rhyme manages to keep everyone organized when she's around. Her young and pure heart gives her great love and loyalty. Possibly due to her entry fee, she has no dreams except to help Beat achieve his (becoming the best skateboarder in the world), although she is unaware Beat's dream is simply a lie to motivate Rhyme to live again, because when in the Reapers' Game, Rhyme said, "Why come back to life if I've got nothing to live for?"

It is interesting to note that in the Japanese version, Rhyme refers to herself with "ボク" (boku), a masculine personal pronoun that is normally used by boys, occasionally used by tomboys, and sometimes used in song lyrics even when the singer is female.

Story[edit | edit source]

"It must be nice to have a dream--to be head over heels about something. I don't know what it's like."
— Rhyme to Shiki (Week 1, Day 4)

Rhyme and Beat seconds before their deaths.

When her brother Beat ran away from home after an argument with their parents, Rhyme soon followed him to the Miyashita Park Underpass. She tried to convince him to give their father another chance, saying their father would understand if Beat talked to him, but Beat replied he had nothing more to say to such a hard-headed old man. After Rhyme mentioned an adage, Beat shouted at her to be quiet and leave him alone. Suddenly, an out-of-control car sped in Rhyme's direction. Beat tried to save her by shoving her out of the way, but they were both hit by the car and killed.

Her memories and love of Beat were stated to be Beat's entry fee, though Beat first assumed it was Rhyme's instead (which comes as a shock to him). She does recall that she had a brother and worries about him, but cannot connect this to her partner, whom she believes to be a kind stranger. This fact tore Beat apart inside, so he resolved to win the Game and restore Rhyme's memories.

Beat and Rhyme erase the golden bat.

Beat and Rhyme met up with Neku and Shiki on the second day. Though they planned to team up, Neku's antisocial inclination combined with Beat's competitive spirit kept both teams separated. Nevertheless, both sets of Players developed a close bond and agreed to assist each other. Later, on the third day, Rhyme and her brother completed the mission by erasing a small golden bat Noise that Neku and Shiki had missed due to being focused on defeating a larger, stronger one.

Rhyme saves Beat from a shark Noise.

On the fourth day, the mission became far simpler--a simple movement to another area with no time limit. Unfortunately, the ease of the mission was a ploy to lower the Players' guard and place a trap: a powerful, hidden shark Noise. Beat, while playing around, stepped on the shark's sigil, summoning it. Mirroring the way Beat had tried to save her before they'd died, Rhyme pushed her brother out of the way and was Erased instead, leaving only her favorite pendant.

Her lingering soul was bound to a pin by Sanae Hanekoma (a.k.a. Mr. H), from which her Noise could be summoned. This pin is obtainable in Week 3, Day 7. From then on, returning Rhyme to normal becomes Beat's motivation for becoming a Reaper.

Noise Rhyme held captive by Konishi.

During week three, the Game Master Mitsuki Konishi transforms Rhyme back into a pin and uses it as Beat's entry fee. Konishi says she will return Rhyme to him if they complete her mission. Near the end of the week, Rhyme is summoned by Neku during their fight against Konishi, helping to save her brother even as a Noise.

Rhyme returned to life with the group.

She came back to life at the end of the Game and was seen with Beat, Neku, and Shiki. Because Beat won, her memories and love for him were returned. As for her entry fee, the Secret Reports stated that since she had technically lost the Game, her entry fee was non-refundable.

She is the only known Player to have had both a human form and a Noise form. Reapers (notably the Game Masters) and Mr. H are the only others known to have this distinction.

A New Day[edit | edit source]

In A New Day, Rhyme was shopping with Beat when he was taken for Coco's Reapers' Game Expert Mode. Rhyme doesn't notice him disappear and when she notices he went missing, begins to panic. Within this Expert Mode, an illusionary version of Rhyme appears. Beat, however, finds this Rhyme suspiciously distant towards him. She tries to convince Beat that she is real by telling him what her dreams are (but Beat cannot confirm if she's telling the truth since the real Rhyme never told him her dreams). Eventually, this Rhyme sacrifices herself for him by pushing him out of the way of a Dissonance Shark, similarly to how the "real" Rhyme was erased.

After Neku and Beat escape Expert Mode, Beat calls the "real" Rhyme and they agree to meet back up to finish shopping.

Another Day[edit | edit source]

In the alternate reality of Another Day, she and Beat were a stand-up comedy duo who performed at A-East. However, they broke things off because Beat had no confidence in his material and settled for the audience laughing at his panicked facial expressions. When he chose to take up Tin Pin instead, she joined the Black Skullers, hoping that getting rid of the distraction would help him focus on comedy again.

Rhyme gets herself in with the Kindred Spirits by claiming her pins were stolen by Koki Kariya, but ends up blowing her cover by asking Yodai Higashizawa for her pins back, even though she wasn't supposed to know they were working together. Her treachery works, however, and she steals and breaks Shuto Dan's Red Kaiser, leaving him forlorn. During the final showdown in Miyashita Park, Beat defeats her in a Tin Pin Slammer match, and they make up, with Rhyme laughing at Beat's joke about how "It takes curry flavor to curry my favor."

Noise form[edit | edit source]

Rhyme's Noise form in battle

The Rhyme Pin

As a Noise, Rhyme appears to be a small, pink mammal, possibly a flying squirrel or sugar glider. Her fur is the same salmon pink color as the skull-and-crossbones shirt she had worn as a human. The signature sigil-like parts of her body are her arms, "wings," and tail, transitioning from a watermelon-like red to stark black.

She is integrated into Beat's conversation sprites for most of Week 2 and the beginning of Week 3, often perched on his shoulder or head. She seems to be attuned to Beat's emotions, often mimicking his posture or expressions during conversations. It is never made clear precisely how much of Rhyme's consciousness is active in her Noise form; regardless, Beat is extremely protective of her.

In battle as a pin, Rhyme will fly onto to tapped-on empty space to inflict damage on any enemies present nearby, then immediately glide offscreen.

Relationships[edit | edit source]

Beat[edit | edit source]

Rhyme is Beat's younger sister. As her memories and love for Beat were his entry fee for the Game, Rhyme is unaware that Beat is her older brother. However, she still trusts and is quite close to him. Given her willingness to even run away from home with him, it is evident that she was also very close to him prior to their deaths.

Neku[edit | edit source]

She is impressed by Neku's mastery of psychs, and is much more patient with him than Beat is during the first week. She quickly forms a friendship with Shiki and Neku, although she prioritizes her relationship with Beat (ditching Neku and Shiki during a conversation when Beat runs off). She also provides some intel about the Game to Neku and Shiki.

Shiki[edit | edit source]

Rhyme and Shiki quickly became friends, connecting over their partners' similarities and a conversation about Rhyme's pendant, as Shiki was enthusiastically surprised that she had the covetous pendant at all, given its rarity, but Rhyme expressed that she would've given Shiki it, had it not been a gift from her brother. Rhyme and Shiki figured out how to change trends according to Shiki on Week 1, Day 6.

Shiki was very distraught over Rhyme's death, and berated Neku for not showing the same empathy for Rhyme and Beat.

Abilities[edit | edit source]

Rhyme is rarely shown fighting. The two notable instances are on Week 1, Day 3 where she slashes at the golden bat and in The Animation where she uses a green energy beam.

Items[edit | edit source]

The following is all of the Rhyme-related items that the player can get in the game:

Etymology[edit | edit source]

The kanji of Rhyme's Japanese name, Rai-Mu Bi-Tou, translate literally as coming, dream, end, wisteria. This may be a reference to her hopefulness and tragic end. Her nickname, Rhyme, could be a reference to names of beings in the game being attuned to sound or music. It is also possible that Beat and Rhyme's nicknames together could be references to the major elements in rap music.

Quotes[edit | edit source]

  • "Heh heh. Good! Always happy to help."
  • "They say two heads are better than one. And four has to be better than two!"
  • "Don't get angry, Beat... I can see where Neku's coming from. I shouldn't have opened my big mouth..."
  • "But then what's this meme for?"
  • "Beat, don't be like that. A problem shared is a problem halved, right?"
  • "If we don't help each other out, we'll all... We might..."
  • "Stop trying to act tough, Beat."
  • "You think... You think we'll make it?"
  • "I agree! And what doesn't kill us only makes us stronger."
  • "Yeah... Like everybody's values are all trying to come in the loudest. No other town compares."
  • "It must be nice to have a dream-- to be head over heels about something. I don't know what it's like. Not really."
  • "When I look at Beat I think: keep moving forward. Because someday my dream will find me."
  • "Patience is a virtue!"
  • "Let's take it with a grain of salt, OK?"
  • "Slow and steady wins the race!"
  • "Haste makes waste!"
  • "Over here!"
  • "No use crying over spilled milk, I guess."
  • "Welcome to the world of intentional comedy."
  • "You look like a dying duck in a thunderstorm."

Non-Canon appearances[edit | edit source]

Kingdom Hearts: Dream Drop Distance[edit | edit source]

Rhyme Scan.png
"A girl who has been forced into the Reapers' Game. She has lost her memory but doesn't seem too worked up about it. She serves as Joshua's "Portal.""
— Rhyme's character file

Rhyme makes an appearance in Kingdom Hearts: Dream Drop Distance. She appears in Sora's version of Traverse Town, missing most of her memories and lacking her partner Beat. When the Dream Eaters attack her, Joshua temporarily removes her from existence to save her.

She later reappears in Riku's version of Traverse Town, remembering everything about herself and helping Beat fight off weaker Dream Eaters to allow Riku the time needed to slay the Spellican.

Rhyme's voice actress is Ayana Taketatsu instead of Hitomi Nabatame in the Japanese version, and Ashley Rose instead of Kate Higgins in the English version.

Kingdom Hearts Union X[edit | edit source]

Rhyme appears in several medals in Kingdom Hearts Union X:

The Animation[edit | edit source]

"A devout and earnest girl with a perpetual smile on her face. Wherever Beat goes, she follows."
— Rhyme's description in The Animation's official website

Rhyme fighting Noise in The Animation

Rhyme largely plays the same role she does in The Animation as she did in the original game. However, her psych is different. In the original game, she used a psych that appeared to be similar to Shockwave, while here she shoots a green energy beam from her hands. Her erasure is also changed to Day 6 instead of Day 4, likely so viewers could grow attached to her more. The Swing Shark also does not kill her instantly; instead, it launches Rhyme into the air before she is erased.

Trivia[edit | edit source]

  • A common fan theory is that Rhyme's entry fee was her dreams although it is never explicitly said. Regardless of what it was, she did not get her entry fee back until the end of the game. In A New Day, Rhyme does appear to still have her dreams, claiming her dream is to get rich, although this is an illusionary version of Rhyme. In The Animation, Shiki wonders if Rhyme's dreams are her entry fee. However, it is possible this is the result of a fan theory being brought into canon.
    • Evidence against the theory includes Beat still being confused by Rhyme's entry fee near the end of the game: "Then what was hers, yo?" Beat mentions "Rhyme was beatin' herself up. Said she had no dreams." and also in A New Day, Beat says, "She used to say she had no dreams." implying Rhyme had no dreams even before the Reapers' Game. It is also possible Rhyme's entry fee is her motivation to live.
    • Konishi implies Rhyme's entry fee is not related to Beat, "Hers was something else. You must not have been very dear to her."
  • The Japanese version of the game tries to make Rhyme androgynous (especially with "boku") and makes her gender a plot twist; it's only until Week 3, Day 5 when Beat reveals that she's his little sister. This explains Neku’s shock realizing that Rhyme is biologically female. The English version apparently does not try to make Rhyme's gender a plot twist, revealing Rhyme's gender after her "death" when Shiki says, "What happened to her... We're all responsible!" and giving her a feminine voice chuckle. Also in the English version, Neku is only surprised that Rhyme is Beat's sibling.
    • Because of this, this raises the possibility of Rhyme being transgender because of her usage of "boku" in the Japanese version, although it is unknown if this was the intent as discussions of transgender people was less common in 2007. It's also possible her "boku" is simply meant to reflect her "tomboy"-like nature.
Characters of The World Ends with You

Neku SakurabaBeatJoshuaRhymeShiki MisakiSota HonjoNao

777BJCoco AtarashiKoki KariyaMegumi KitanijiMitsuki KonishiSho MinamimotoTenhoUzuki YashiroYodai Higashizawa

Other Characters

AiEiji OjiEriFutoshiItaru YokoyamadaKen DoiMakoto MikiMinaMr. MewSanae HanekomaShuto DanTsugumi MatsunaeWizard of Slam

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