See Category:Psychs for the list of psychs.

Players in the Reapers' Game can attack enemy Noise and Reapers using psychs, psychic powers gained by equipping pins that are compatible with the Player's Soul. A psych's polarity will fall under one of the four following affinities:

Positive and negative psychs may be absorbed, resisted, or deal additional damage to certain Noise. See Resistance for details. Neutral psychs deal nominal damage to all types of Noise.


There are several ways to activate a psych. Each pin requires a specific action to activate their psych, and the type of action cannot be substituted or changed (except in the case of pin evolution, in which it is possible that the effects of the psych and/or required input may automatically change after evolution).

Types of psychsEdit




Non-Damaging/Recovery Edit


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