- See Category:Psychs for the list of psychs.
Players in the Reapers' Game can attack enemy Noise and Reapers using psychs, psychic powers gained by equipping pins that are compatible with the Player's Soul.
The World Ends with You[]
A psych's polarity will fall under one of the four following affinities:
- Positive: Melee attacks
- Negative: Ranged attacks
- Neutral: "Irregular" attacks (i.e., Psychokinesis, Pressure Mine, Irregular Note)
- Ability: Fixed effects that do not deal direct damage
Positive and negative psychs may be absorbed, resisted, or deal additional damage to certain Noise. See Resistance for details. Neutral psychs deal nominal damage to all types of Noise.
In Final Remix, some of the new pins featured new, original psychs while others featured returning psychs. However, those with returning psychs often displayed additional or alternative effects and attacks. This includes an Entanglement pin that doesn't deal damage and another that heals Neku based on the damage done, and four pins that deal both positive and negative damage with separate aspects of their attacks.
Activation[]
There are several ways to activate a psych. Each pin requires a specific action to activate their psych, and the type of action cannot be substituted or changed (except in the case of pin evolution, in which it is possible that the effects of the psych and/or required input may automatically change after evolution).
- T = Touch
- S = Slash
- P = Press
- D = Drag
- H = Scratch
- C = Circle
- M = Microphone
- R = Rapid-tap
- B = Touch the pin
- A = Automatic
- Device = Shake iPhone/iPad or Android Device (Solo Remix only)
Types of psychs[]
Note: Italicized psychs are used to indicate where a Final Remix pin functions as a special exception to the normal positive or negative alignment.
Positive[]
- Dark Barrier
- Earthquake
- Fire Barrier
- Grave Marker
- Lance Lunge
- Massive Hit
- Pressure Mine (Secondary collisions after explosion)
- Shockwave
- Spear Strike
- Stellar Flurry
- Summon Rhyme
- Velocity Attack
- Velocity Charge (Erroneously listed in-game as Negative)
- Velocity Crash
- Vortex Saber
- Vulcan Uppercut
Negative[]
- Apport
- Bullet Sword
- Burst Rounds
- Burst Sword
- Discharge
- Energy Rounds
- Entanglement
- Explosion
- Flame Blast
- Flame Core
- Force Rounds
- Freeze
- Frostbite
- Grave Marker (Flames produced as a secondary attack of WITCHCRAFT)
- Holy Light
- Ignition
- Laser Blast
- Lightning Arrester
- Lightning Bolt
- Nexus Ray
- Patrol Rounds
- Piercing Pillar
- Pyrokinesis
- Rock Bind
- Shockwave (Flames produced as a secondary attack of METTAZASHI)
- Spark Core
- Splash Core
- Street Jam
- Thunderbolt
- Thundercloud
- Thunderstorm
- Time Bomb
- Twister
- Vortex Saber (Shockwave released by Vinyl Record)
- Vulcan Uppercut (Flames produced as a secondary attack of KATON NO JUTSU)
Neutral[]
- Irregular Note
- Pressure Mine (Direct damage from explosion)
- Psychokinesis
Non-Damaging/Recovery[]
- Aqua Barrier
- Black Hole
- Cure Drink
- Healing
- Invisibility
- Subconscious
- Sweeper (Note: enemies can take damage if they collide when Sweeper wears off, but this damage is treated as being caused by Velocity Crash and does 0 damage if Velocity Crash is not equipped.)
- Teleport
Ability[]
- Blight
- Crawler
- Cure Boost
- Doomed
- Holy Field
- Mother Lode
- Over the Top
- Resonance
- Sacrifice
- Supply Boost
- Turbo
NEO: The World Ends with You[]
In NEO, each brand tends to focus on three or four particular psychs, rather than the psychs being spread out across brands as much as they were in the first game.
- Assassin Strike
- Black Hole
- Circuit Breaker
- Diffusion Beam
- Drift Tackle
- Dynamite Darts
- Electric Wire
- Energy Rounds
- Firestorm
- Force Rounds
- Gale Force
- Grave Marker
- Grenade Launcher
- Guardian Glaives
- G-storm
- Healing Aura
- Heavy Slammer
- Heavy Slugger
- Heavy Onslaught
- Healing Aura
- Homing Rockets
- Inspiring Aura
- Laser Inferno
- Lance Lunge
- Massive Hit
- Meteor Strike
- Minefield
- Patrol Rounds
- Piercing Pillar
- Poltergeist
- Protective Field
- Psychokinesis
- Psychic Shotgun
- Psychic Storm
- Shockwave
- Shrapnel Rounds
- Spectral Swords
- Snare Trap
- Swift Strike
- Trip Wire
- Time Bomb
- Trick Cards
- Whirlwind
- Vehicular Assault
- Vortex Saber
- Voltstorm
- Vulcan Uppercut