- See Category:Psychs for the list of psychs.
- Positive: Melee attacks
- Negative: Ranged attacks
- Neutral: "Irregular" attacks (i.e., Psychokinesis, Pressure Mine, Irregular Note)
- Ability: Fixed effects that do not deal direct damage
Positive and negative psychs may be absorbed, resisted, or deal additional damage to certain Noise. See Resistance for details. Neutral psychs deal nominal damage to all Noise.
There are several ways to activate a Psych: