Piercing Pillar is a negative psych. There are two distinct activations of Piercing Pillar. The first, known as Piercing Pillar S, requires the player to slash up or diagonally up on an empty space or enemy. The second, known as Piercing Pillar R, requires the player to quickly tap at least six times on an empty space or enemy. Piercing Pillar S pins are categorized under A class, while Piercing Pillar R pins are categorized under Reaper class. Therefore, it is possible to have both a Piercing Pillar S pin and a Piercing Pillar R pin in the same deck.
Analysis[edit | edit source]
This psych is one of the most confusing to players who are not familiar with psych efficiency. Piercing Pillar S pins have low ATK, but because they have 100% efficiency, the single hit (or multiple hits with Ice Risers) will deal a significant amount of damage. Piercing Pillar S is mainly used as a puck passer to take advantage of the single hit. Piercing Pillar S combos very well with Sweeper.
Piercing Pillar R by comparison functions very differently. Rather than attacking with large pillars that emerge and deal tremendous damage all at once, the pillars of Piercing Pillar R are smaller and emerge slowly as the player continues to tap, before eventually shooting into the sky. Compared to the 100% efficiency of S's single hit per pillar, R deals only 50% efficiency per blow, but will deal multiple hits. Stronger pins of this variant can produce three pillars at once.
Piercing Pillar S vs. Piercing Pillar R[edit | edit source]
This is the standard skill test for The World Ends with You players. Many people assume that Piercing Pillar R is superior because their pins have higher ATK and more uses. Unfortunately, its 50% efficiency, longer activation time, and abysmal reboot times doom Piercing Pillar R to a secondary status, particularly in the DS version where the puck empowers single hit psychs over multi-hit ones. Piercing Pillar R does beat Piercing Pillar S in its juggling abilities and its multiple hits can add up to more overall damage, but this isn't enough to supplant the latter's advantage.
Black Uranus (planet set)[edit | edit source]
At 300% efficiency, Black Uranus is the most powerful pin in the Darklit Planets set, which also makes it one of the best pins in the game. Only Anguis or a fully charged Dope Line deal more damage. It is one of the few pins capable of dealing four digits of damage with a 5x puck on ultimate difficulty.
Black Uranus (alone) vs. Ice Risers[edit | edit source]
Black Uranus is also an excellent pin when used by itself, though it cannot be obtained in the main game except via mingle shop. All three Ice Risers icicles will hit for 100% efficiency, but it is not a clear-cut winner. Some people prefer Black Uranus because it provides a slightly longer juggling window, which in the hands of a skilled player, may result in more damage than two additional icicles. If the player cannot take advantage of this, Ice Risers is the pin of choice.
Note that it is possible to control the spawn direction of Ice Risers' icicles. By slashing up-left, the icicles will appear from right to left. By slashing up-right, the icicles will appear from left to right. This can possibly help when you need control of where the noise goes during juggling, but could also mess the juggle up if not used effectively.
Great Physical Power[edit | edit source]
This new pin, appearing only in A New Day, puts all other pins with this psych to shame. Like all Piercing Pillar S pins, it has a 100% efficiency. But rather than create large ice pillars that only hit once, Great Physical Power releases a storm of swords from below at the targeted location. The resulting attack deals multiple hits which can even juggle most enemies. Having effectively combined the advantages of both variants, this pin is clearly head and shoulders above the rest. Its only real weakness is how hard it is to obtain.
|001||Ice Blow||A||Piercing Pillar||Attack||27||100||227||1 use||0||5.5||Slash vertically up on empty space to form an icicle. Inflicts damage on contact.|
|002||Ice Risers||A||Piercing Pillar||Attack||43||100||243||1 use||0||5.9||Slash vertically up on empty space to form three icicles. Inflicts damage on contact.|
|003||Frozen Cool||R||Piercing Pillar||Attack||66||50||133||3 uses||0||16.5||Rapidly tap empty space to form an icicle. Inflicts damage on contact.|
|004||Blizzard Cool||R||Piercing Pillar||Attack||72||50||136||3 uses||0||16.5||Rapidly tap empty space to form three icicles. Inflicts damage on contact.|
|215||Black Uranus||A||Piercing Pillar||Attack||60||100||260||1 use||0||3||Slash vertically up on empty space to form an icicle. Inflicts damage on contact. The pin says: "When six darklit planets align..."|
|243||Tin Pin Shiva||Unbranded||R||Piercing Pillar||Attack||98||50||149||2 uses||5||20||A powerful, top-class Tin Pin with a cool design worthy of its namesake, the Ice Queen. Rapidly tap empty space to activate her psych.|
|Tigris||Unbranded||R||Piercing Pillar||Attack||117||50||159||5 uses||0||17||Rapidly tap empty space to form three icicles. Inflicts damage on contact.|
|310||Great Physical Power||Unbranded||A||Piercing Pillar||Attack||52||100||252||6.4s||0||6.4||Slash vertically up on empty space to cause multiple swords to appear and damage any enemies they touch.|