- "I'm looking forward to watching you squirm and choke-- powerless to find me... powerless to stop death from finding you."
- — Konishi to Neku and Beat
Mitsuki Konishi (虚西 充妃 Konishi Mitsuki) is a character in The World Ends with You and is an officer of the Reapers.
She serves as the Game Master during the Beat chapter, and is one of the most powerful Reapers. At first, she seems only interested in serving the Conductor, Megumi Kitaniji, but she later shows her true colors of being willing to do whatever it takes to climb in the ranks.
Appearance[edit | edit source]
Konishi is a tall young woman with long wavy blonde hair and blue eyes. She wears glasses and dons a maid uniform, thigh-high black leggings and white high heels. She also wears a few bracelets on her left wrist and wears a silver ring on the index finger of her right hand. Konishi also wears a black claw hair clip on the back of her head, which can be seen near the end of the anime episode "Rhyme and Beat"; it is unknown if this hair clip can be seen in the game or its artwork.
Personality[edit | edit source]
- "While she may not look the part of a villain, Konishi is ranked among the highest in the Reaper hierarchy. She is the one who issues the orders for the missions against Neku and his friends, although she rarely appears before them."
- — Game manual description
Konishi at first seems very loyal to the Composer and the Conductor and often demands respect when the Reapers of lower status address them but this is just a ruse; she's truly very cold and manipulative and will do anything she sees fit to meet her own ends. Because of her passive personality and her relatively cold and cruel demeanor, she has gained the nickname "Iron Maiden" (which Beat spitefully warps into "Ironface").
Konishi is very intelligent and she has little tolerance for idiocy. She is a perfectionist and claims she never makes mistakes. She will still resort to trickery and mind games to deal with those she considers annoying. In spite of her calm demeanor throughout the game, this is just appearance as in truth, she appears to be short-tempered as before the final confrontation against her in the final day she snaps and attacks Neku and Beat in an enraged state, due to their continued meddling in her plans.
In Another Day[edit | edit source]
Konishi is referred to as Mrs. K in Another Day. Additionally she acts as Beat's school teacher. She is disappointed with him for loitering and asks him if he's done with his homework. She challenges Beat to a game of Tin Pin, saying that if she wins, he must get back together with Rhyme. She seems to genuinely care about Beat's and Rhyme's relationship in this universe, which is ironic compared to the main game in which she was trying to drive them apart.
Story[edit | edit source]
Week 1[edit | edit source]
Konishi appears very rarely throughout the first week. When she does, it is for her daily report to Kitaniji followed by a small discussion about the week's game.
Week 2[edit | edit source]
Konishi plays the same role within this week although she begins to take some action as the week progresses. For one, she is skeptical of Minamimoto as Game Master and tries to figure out what he is planning. She also orders other Reapers to clean up is junk heaps.
Week 3[edit | edit source]
Konishi is given the position of Game Master this week. Konishi plays the game in an incredibly exploitative way. Her strategy is to take every other player as Neku's entry fee, forcing him into a loss. However, she did not account for Beat to quit the Reapers and join him so she creates a new plan.
Her new goal is to give the final mission of the Game on the second day with it being to find and erase her. She then spends the entire game watching Neku and Beat from Beat's shadow where they are unable to find her. Also to prevent them from putting their full focus on finding her, she takes Beat's Rhyme Noise, turns it into a pin and uses it as his entry fee. She creates a illusionary form of herself for Neku and Beat to chase across Shibuya that leads them into a trap. However, she sees that they run into 777. After they defeat him and spare his life, he helps them by giving them his Keypin. Konishi quickly erases him for this.
The following day, she gives Game Master privileges to Uzuki and Kariya and she gives a (unbeknownst to them) fake version of the Rhyme pin. She promises that if Uzuki does what Konishi wants, she would receive a promotion which is all a lie. Konishi's real scheme over the course of the week is to survive the destruction of Shibuya.
At the end of the week, this results in her betraying Kitaniji and siding with the resurrected Sho Minamimoto, reasoning that Kitaniji will either be defeated or be weakened enough from the battle that she can erase him herself. She even states that she doesn't care what happens to Minamimoto, as long as she gets to be Conductor. Konishi reveals that she was hiding in Beat's shadow all along. However, she is soon defeated by Neku and Beat, with the addition of Rhyme's Noise. Before dying she revealed in act of spite that the reason why Rhyme lost her memories wasn't because they were her entry fee, they were Beat's and sadistically taunted Beat with the thought that her sister never really cared for him before dissipating for good.
Relationships[edit | edit source]
Megumi Kitaniji[edit | edit source]
Konishi works closely with Kitaniji, using her reports to keep tabs on the activities of the Players and Reapers throughout the game. At first, it appears that Konishi is very loyal to Kitaniji, such as when Minamimoto addresses Kitaniji as "Megs" instead of "Mr. Kitaniji", but her loyalty is later revealed to be just an act and that she is plotting his defeat so that she can become Conductor.
Beat[edit | edit source]
Konishi thinks poorly of Beat, thinking him as an obnoxious simpleton. This dislike begins when he ruins her plans of wrapping up the Reapers' Game on day one, even despite the absurdity of an unfair one player Reapers' Game.
Abilities[edit | edit source]
Noise Form[edit | edit source]
Konishi can transform into a Noise in the form of Tigris Cantus. She is quite powerful in this form, despite having the second lowest attack stat in the game, and can create shadows and clones of herself to attack and defend with, and has the ability to steal Neku's pin deck, leaving him unable to attack. While in her human form she can also hide in shadows, like she does with Beat. This talent is not apparently used by any of the other Reapers. Like the other officer Reapers, she usually conceals her wings.
Battling her Noise form consists of 4 phases.
- The first phase requires Neku to lure Taboo Noises into the white space in his area to damage Tigris Cantus. Obstacles going into the white space will fly up and damage Beat, while normal Noise going into the white space will heal Tigris Cantus.
- In the second phase Tigris Cantus' real body will be in one screen while a clone will be in the other. Repeatedly attack her real body to damage her. She can attack by projecting a shadow in a straight line. The clone and boss swap sides whenever Beat completes a chain, allowing Neku to damage her.
- In the third phase, Tigris Cantus steals all pins, including the Fusion Pin, from Neku. Beat can still attack Tigris Cantus normally, but Neku must continuously run into her shadow to erase the clones she summons on the top screen. She can summon spikes from underneath Neku if she is in his shadow.
- In the final phase, Neku gains the Rhyme pin. Only several of Tigris Cantus' clones are now visible, while she herself is a speck of yellow light not too easily seen in the white space. She can be tracked, however, by noting the direction of Neku and Beat's shadows: she will act as a light source, and their shadows behave accordingly. She can attack by projecting shadows from all of her clones which fly straight forward. Beat cannot attack the clones, so the best option is to keep him in 'block' position to avoid damage form the upper clones' attacks. When the yellow light is in Neku's area, he must use the Rhyme pin on her, which does damage to her if used fast enough. If after the first 'barrage' of pin uses she is not defeated, she will teleport up to Beat's area and attack from there. She can be forced back down by Beat's block move.
Tin Pin Deck[edit | edit source]
In Another Day, Konishi's pin deck is shown during a Tin Pin match against her, where she is referred to as "Mrs. K". When in battle, she controls three pins at once, though they all use the same deck.
Pin #1: Tigris | Weight: 4, Spin: 5, KO Length: 4, Stinger x 17, Bomber x 0, Hammer x 5, Hand x 0
Pin #2: Popguin | Weight: 5, Spin: 1, KO Length: 4, Stinger x 8, Bomber x 4, Hammer x 4, Hand x 1
Pin #3: One Stroke, Vast Wealth | Weight: 4, Spin: 1, KO Length: 3, Stinger x 0, Bomber x 7, Hammer x 9, Hand x 0
Tigris, the first pin in Konishi's deck, has no bombers, so you can abuse hammers when the match starts up. Pin 052, Love Charge works especially well, as it's hammer moves fast making it hard to counter, despite the short range.
When defeated, Konishi will reward you with Pin 152, One Stroke, Vast Wealth.
Items[edit | edit source]
The following is all of the Konishi-related items the player can get in the game:
Etymology[edit | edit source]
The kanji for Ko-nishi Mitsu-ki translate literally to: Void, West, fill, queen.
Quotes[edit | edit source]
- "Yes, sir."
- "Tick, tock, Minamoto. You're 9 minutes and 42 seconds late."
- "A certain Player has exhibited great resilience. Neku Sakuraba. What do you make of him?"
- "Mr. Kitaniji, far be it from me to question you, but..."
- "That little goon! Even a chimp knows better than to pick the losing side."
- "So primitive. You think I can't see what you're up to? You were going to ignore the mission and cause some kind of trouble."
- "Oh, don't act like a child." (to Beat)
- "...No, I can see it comes quite naturally to you." (after Beat says he is not acting)
- "Sigh... Since I can't reverse evolution and speak your language, I'll keep this brief."
- "One person's success is built on another's sacrifice."
- "I'm looking forward to watching you squirm and choke-- powerless to find me... powerless to stop death from finding you. Take care."
- "Betray? I simply choose to align with the man in charge. It hardly matters who."
- "NO matter how this ends, I will be Conductor."
- "I don't presume to know the Composer's true intentions. But I intend to outlive this chaos."
- "Please. Spare yourself the embarrassment. My analyses are never wrong."
- "Me? Work for you? Hee hee... Ha ha ha ha! You vexatious monkey!"
- "You're right. No analysis could ever plumb the depths of your fatuity."
- "Arrrgh! Enough of your chimp-speak! I will obliterate any disruptive elements in my path!"
- "Hee hee... That look on your face. It's just...as I pre...dicted..."
Battle Quotes[edit | edit source]
- "Vexatious worm!"
- "Claim it if you can!"
- "You will pay!"
- "It's not possible!"
Non-Canon Appearances[edit | edit source]
The Animation[edit | edit source]
- "A high-ranking Reaper who gives missions to Neku and the gang but rarely appears in person."
- — Konishi's description in The Animation's official website
Konishi's role is similar to the game. She does not have a major role for the first two weeks except monitoring the activities of the Reapers and Players.
In "Emergency Call", Konishi becomes the week's Game Master. Realizing she needs a plan to survive the possible collapse of the UG, Konishi decides to monitor Neku and Beat, the mysterious troublesome duo still playing the Reapers' Game amidst the Taboo Noise chaos. Konishi approaches them a day earlier compared to the game at the underpass. Beat tries to attack Konishi for threatening to take Rhyme away from him, but Konishi easily counterattacks with a red-colored psych which blows Beat away. She also proceeds to stomp on him with a purple-colored psych. The next day, Konishi appears on TV screens throughout Shibuya to announce the UG is in an Emergency Call and orders the O-Pin wearing Reapers to attack Neku and Beat. Konishi's altercation with 777 is also shown in which she erases him.
Trivia[edit | edit source]
- Like the other two Game Masters (Higashizawa and Minamimoto) including Kitaniji, Konishi's name has the kanji affiliated with her noise form hidden inside it. In this case, one of the kanji in her name has one of the radicals that belong to the kanji affiliated with her noise form. (The 虚 (ko) in her name has the same major radical as the kanji for tiger (虎).
- Similar to Minamimoto's math jokes and Higashizawa's food references, Konishi often makes references to calculation and strategy and refers to those she considers intellectually inferior (ie: Beat) as "chimps".
- Konishi's age is unknown, but she seems to be in the 18 to 26 range, considering how Kitaniji is 26.
- Konishi's speech bubbles are rectangular, likely to show her calculating and serious personality.
|Characters of The World Ends with You|