EXP (experience points) are earned for defeating enemies. Level will increase with enough EXP, which grants +50 HP, +1 max drop rate, and +1 BRV. When leveling up during a battle, both characters glow momentarily and are levitated into the air, and all HP are restored. The glow around the characters harms enemies that come into contact with it, and has a slight knockback effect.
The amount of EXP needed to reach the next level is 100 * current level. The maximum level is 100, indicated by a star.
EXP Modifiers[edit | edit source]
EXP is calculated as follows:
EXP = Base Noise EXP * D * (1+T)
Difficulty (D)[edit | edit source]
- Easy: 0.5
- Normal: 1.0
- Hard: 1.5
- Ultimate: 2.0
Thread/Pin Abilities (T)[edit | edit source]
Abilities are stackable. WARNING: These boosts only apply if the character who is holding the boosts lands the erasing blow!
- EXP Boost 1: 0.1
- EXP Boost 2: 0.2
- Sacrifice: 0.2
- EXP Boost 3: 0.5
- Jinxed EXP Boost: 0.5