The World Ends With You
The World Ends With You
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'''Drop Rate''' is the percent chance of [[Noise]] dropping a pin upon defeat. The drop rate for all pins is multiplied by your ''drop rate multiplier''. Drop rates for pins will never exceed 100%. When a Noise is defeated, it will not drop more than one pin. Most drop rates are low to begin with, but there are a number of ways to increase the drop rate.
Each defeated [[Noise|noise]] may drop some [[Pin|pins]] (note that noise never drops [[Item|items]]).
 
   
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#Adjust your [[Level]]. You can adjust your Level from the Phone Menu by sliding the Level Gauge to increase/decrease your current Level. For every level decreased, your drop rate multiplier increases by one.
Which pins can drop depends on the [[Difficulty|difficulty level]] and the specific enemy. Each noise has four possible drop items (one for each difficulty), although sometimes these items overlap (e.g., the normal difficulty drop may be the same as hard difficulty drop). The details are collected in [[Noise List]].
 
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#Curious Mushrooms and Absolute Shadow Ramen will permanently increase your drop rate multiplier once they digest. Curious Mushrooms increases your drop rate multiplier by one, and Absolute Shadow Ramen increases it by three. These two items are sold at Herbal Remedies (Shibu Dept. Store) and Shadow Ramen (Dogenzaka), respectively.
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#Wearing pins with the Mother Lode and Grandmother Lode lode psychs increases your drop rate multiplier by a set amount. Grandmother Lode is worth 8 stars, but Mother Lode's value is unknown, presumably 4 stars.
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#Engaging in a chain battles multiplies your drop rate multiplier by the number of reductions in the chain battle. This is temporary, lasting only for that chain battle. The multiplication takes place before the battle begins; your drop rate multiplier does not change between reductions.
   
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The maximum drop rate before chain battle multiplication is 999.
== Drop Rate ==
 
   
 
Thus, the formula for total drop rate during a fight is:
The '''Drop Rate''' is the percent chance of getting a pin for defeating Noise. Most Drop Rates are low to begin with, but there are three ways to increase the drop rate.
 
   
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TDR = BDR * (ML - AL + FM + LP + 1) * Chain
The first is to adjust your [[Level|level]]. You can adjust your level from the cell phone menu by sliding the yellow bar left and right to decrease and increase you level. When the level is decreased, the multiplier (the number next to the star) is increased. A noise's drop rate is multiplied by that number.
 
   
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*TDR = Total drop rate
The second way is by chaining noise. The star multiplier is multiplied for each in the chain. Altogether, the rate can increase very rapidly.
 
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*BDR = Base drop rate
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*ML = Maximum level
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*AL = Adjusted level
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*FM = Food modifier
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*LP = Total value of lode pins worn
   
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Some pins have a default drop rate that is so low you cannot get a 100% drop rate without utilizing chain battles. These are all of those pins:
The third way is through the use of two different food items. Once digested, the drop rate will be increased permanently. These two items are the Curious Mushrooms and Absolute Shadow Ramen, sold at the Herbal Remedies (Shibu Dept. Store) and the Shadow Ramen (Dogenzaka), respectively.
 
   
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*Noise 11 (Orchesprog):
The formula for total drop rate during a fight is:
 
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**Easy: 5 Yen. Base drop rate 0.10%, 1000 multiplier needed
<math>(BaseRate * (MaxLevel - AdjustedLevel + 1) * Chain)</math>
 
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**Hard: 100 Yen. Base drop rate 0.10%, 1000 multiplier needed
 
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**Ultimate: Sprog. Base drop rate 0.10%, 1000 multiplier needed
Note, however, that the drop rate can never exceed 100%. This means noise can only drop one item per death, not more.{{question}}
 
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*Noise 23 (Death Metal Mink):
 
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**Easy: Pavo Real. Base drop rate 0.05%, 2000 multiplier needed
--Obtaining [[Pins]] of Lower [[Difficulty]] Levels--
 
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**Hard: Pavo Real. Base drop rate 0.10%, 1000 multiplier needed
 
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*Noise 24 (Shrew Wave):
Drops are normally determined by the current [[difficulty]] but that does not guarantee a drop (from the high [[difficulty]]). The [[pins]] that drop correspond most closely to the set [[difficulty]], but there is a chance that a lower-level [[pin]] will drop IN PLACE OF the high-level one. For example, say [[Noise]] "X" drops [[pin]] "Y" on Hard and pin "Z" on Easy. If you are playing on Hard, the [[pin]] that will drop most often is "Y" (because it corresponds to the difficulty. However, there is a chance (one that is reduced by lowering the [[Level]] at which the game is played) that "Z" will drop instead of "Y". This is true even if the drop rate for the currently difficulty is 100%; because the drop rate for the current difficulty is 100%, it is very probable for the drop rate for the lower difficulty to also be 100% and thus the two percentages overlap.
 
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**Normal: Egg Bomb. Base drop rate 0.09%, 1112 multiplier needed
 
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*Noise 28 (Brit Popguin):
Simply put, to get [[difficulty]] [[pins]] on a high [[difficulty]], 1) fight the [[Noise]] on a low [[difficulty]],
 
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**Normal: Popguin. Base drop rate 0.10%, 1000 multiplier needed
2) fight the [[Noise]] on a higher [[difficulty]] level than Easy, die, and select "Retry on Easy," or
 
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*Noise 45 (Doom Metal Drake):
3) lower your player level so the current [[difficulty]] level's drop rate is 100%, making sure that the lower [[difficulty]] levels' drop rates are also 100% (for overlap in drops).
 
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**Hard: Dragon Couture. Base drop rate 0.03%, 3334 multiplier needed
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*Noise 46 (Ragtime Drake):
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**Ultimate: Drake. Base drop rate 0.09%, 1112 multiplier needed
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*Noise 48 (Neoclassical Drake):
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**Hard: Jupiter of the Monkey. Base drop rate 0.10%, 1000 multiplier needed
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*Noise 57 (Carcinopunk):
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**Ultimate: Shadow Matter. Base drop rate 0.10%, 1000 multiplier needed
   
 
===Obtaining Pins of Lower Difficulty Levels===
   
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Drops are normally determined by the current [[Difficulty]] you've set the game to, but if you fail the drop rate's chance then it tries to get the drops of lower Difficulty levels. It goes down through each difficulty drop rate until you do get a pin, or fail the Easy Difficulty Drop Rate and get nothing from that Noise.
   
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So if you are on a higher Difficulty, then you may get a drop of a lower difficulty by:
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*Fighting battles with few enough reductions to give less than 100% total drop rate.
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*Losing a battle, then selecting "Retry on Easy"
   
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Of course, you can also get drops from lower difficulties by changing to the lower Difficulty from the Phone Menu.
 
[[Category:Collecting]]
 
[[Category:Collecting]]
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[[Category:Game Mechanics]]

Revision as of 13:50, 15 April 2020

Drop Rate is the percent chance of Noise dropping a pin upon defeat. The drop rate for all pins is multiplied by your drop rate multiplier. Drop rates for pins will never exceed 100%. When a Noise is defeated, it will not drop more than one pin. Most drop rates are low to begin with, but there are a number of ways to increase the drop rate.

  1. Adjust your Level. You can adjust your Level from the Phone Menu by sliding the Level Gauge to increase/decrease your current Level. For every level decreased, your drop rate multiplier increases by one.
  2. Curious Mushrooms and Absolute Shadow Ramen will permanently increase your drop rate multiplier once they digest. Curious Mushrooms increases your drop rate multiplier by one, and Absolute Shadow Ramen increases it by three. These two items are sold at Herbal Remedies (Shibu Dept. Store) and Shadow Ramen (Dogenzaka), respectively.
  3. Wearing pins with the Mother Lode and Grandmother Lode lode psychs increases your drop rate multiplier by a set amount. Grandmother Lode is worth 8 stars, but Mother Lode's value is unknown, presumably 4 stars.
  4. Engaging in a chain battles multiplies your drop rate multiplier by the number of reductions in the chain battle. This is temporary, lasting only for that chain battle. The multiplication takes place before the battle begins; your drop rate multiplier does not change between reductions.

The maximum drop rate before chain battle multiplication is 999.

Thus, the formula for total drop rate during a fight is:

TDR = BDR * (ML - AL + FM + LP + 1) * Chain

  • TDR = Total drop rate
  • BDR = Base drop rate
  • ML = Maximum level
  • AL = Adjusted level
  • FM = Food modifier
  • LP = Total value of lode pins worn

Some pins have a default drop rate that is so low you cannot get a 100% drop rate without utilizing chain battles. These are all of those pins:

  • Noise 11 (Orchesprog):
    • Easy: 5 Yen. Base drop rate 0.10%, 1000 multiplier needed
    • Hard: 100 Yen. Base drop rate 0.10%, 1000 multiplier needed
    • Ultimate: Sprog. Base drop rate 0.10%, 1000 multiplier needed
  • Noise 23 (Death Metal Mink):
    • Easy: Pavo Real. Base drop rate 0.05%, 2000 multiplier needed
    • Hard: Pavo Real. Base drop rate 0.10%, 1000 multiplier needed
  • Noise 24 (Shrew Wave):
    • Normal: Egg Bomb. Base drop rate 0.09%, 1112 multiplier needed
  • Noise 28 (Brit Popguin):
    • Normal: Popguin. Base drop rate 0.10%, 1000 multiplier needed
  • Noise 45 (Doom Metal Drake):
    • Hard: Dragon Couture. Base drop rate 0.03%, 3334 multiplier needed
  • Noise 46 (Ragtime Drake):
    • Ultimate: Drake. Base drop rate 0.09%, 1112 multiplier needed
  • Noise 48 (Neoclassical Drake):
    • Hard: Jupiter of the Monkey. Base drop rate 0.10%, 1000 multiplier needed
  • Noise 57 (Carcinopunk):
    • Ultimate: Shadow Matter. Base drop rate 0.10%, 1000 multiplier needed

Obtaining Pins of Lower Difficulty Levels

Drops are normally determined by the current Difficulty you've set the game to, but if you fail the drop rate's chance then it tries to get the drops of lower Difficulty levels. It goes down through each difficulty drop rate until you do get a pin, or fail the Easy Difficulty Drop Rate and get nothing from that Noise.

So if you are on a higher Difficulty, then you may get a drop of a lower difficulty by:

  • Fighting battles with few enough reductions to give less than 100% total drop rate.
  • Losing a battle, then selecting "Retry on Easy"

Of course, you can also get drops from lower difficulties by changing to the lower Difficulty from the Phone Menu.