The World Ends With You
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The World Ends With You

The Debug Menu is a choice of menus accessed through using some sort of cheat device like Action Replay or GameShark. The entire text is in Japanese. This page is collecting all the information shown when the Debug menu option is selected. For safety reasons, before using the Debug Menu, save your game, back up the save and don't save after closing the debug menu - instead turn off the game and re-load your save. This is due to the Debug Menu being fairly unstable, and can easily crash. And even if everything seems right, things can start malfunctioning later.

For more FAQs, please go here.

Access Debug Menu[]

As said, a Action Replay is needed to launch the menu by entering the following code:

020ae5f4 e5910630 d2000000 00000000 94000130 fffb0000 920ae5f0 00000ab1 020ae5f4 e3a00008 d2000000 00000000

The K Options[]

Programmer: (Kita????)

K1 - Field<->Battle[]

Description: (A battle happens in the field ?)

This option returns the game to the start of the current mission.

K2 - FLD/Field[]

Description: 3D Field Test

Opens up the Field Select menu. The Field Select menu lets you view or change:

  • the current field
    • no003 = Spain Hill
    • ce001 = Scramble Crossing
    • no001 = AMX
    • ce002 = 104 Building
    • ce003 = Center St. Entrance
    • ce004 = Statue of Hachiko
    • no002 = Tipsy Tose Hall
    • no004 = Shibu-Q Heads
    • no005 = Molco
    • no006 = Udagawa Back Streets
    • no007 = Blank area with AMX on top screen; registers as Udagawa Back Streets
    • no008 = Shibu Dept. Store
    • no009 = Cadoi City
    • no010 = Towa Records
    • ea001 = Miyashita Park
    • ea002 = Miyashita Park Underpass
    • ea003 = Cat Street
    • so001 = West Exit Bus Terminal
    • so002 = Station Underpass
    • we001 = Dogenzaka
    • we002 = Blank area with Pork City 1F on top screen; registers as Pork City 1F
    • we003 = A-East
    • we004 = Shibukyu Main Store
    • we005 = Concert Stage
    • mk001 = Pork City 1F
    • mk002 = Pork City 2F
    • mk003 = Pork City 3F
    • mk004 = Pork City 4F
    • mk005 = Pork City 5F
    • mk006 = Pork City 6F
    • mk007 = Pork City 7F
    • mk008 = Pork City 8F
    • mk009 = Pork City 9F
    • mk010 = Pork City 10F
    • mk011 = Pork City 11F
    • mk012 = Pork City 12F
    • mk013 = Pork City 13F
    • mk014 = Pork City Roof (black screen)
    • ex001 = Trail of the Sinner
    • ex002 = Rubicon
    • ex003 = Trail of the Bygone
    • ex004 = Dead God's Pad
    • ex005 = Trail of the Judged
    • ex006 = Room of Reckoning
  • width: the width of the current map (not changeable)
  • Building: the Building number (top screen picture?) (not changeable)
  • Road: the Road number (bottom screen map?) (not changeable)
  • topScale: The relative size of people at the top of this map, as compared to the original size of the image. 0.8 = 80% of original size, etc. (not changeable)
  • botomScale: The relative size of people at the bottom of this map, as compared to the original size of the image. 1.0 = 100% of original size, etc. (not changeable)
  • NPC: How many people are wandering around on this map. (too high a number will cause slowdown, negative number seems to just give 0)
  • DEBUG WINDOW: Opens a small window located on the upper screen in the upper left corner, it shows your location cordinates and the amount of npcs in the map.
  • MapJump: Forces all exits to be open when on.
  • Partner: Sets your current battle partner.
    • 0 = Shiki
    • 1 = Joshua
    • 2 = Beat
  • noize symbol: How many noise symbols are floating around during a scan, too much can cause slowdown.
  • top brand: sets the current top brand
    • 0 = Mus Rattus
    • 1 = D+B
    • 2 = Tigre Punks
    • 3 = Lapin Angelique
    • 4 = Dragon Couture
    • 5 = Hip Snake
    • 6 = Pegaso
    • 7 = Sheep Heavenly
    • 8 = Jupiter of the Monkey
    • 9 = Pavo Real
    • 10 = Natural Puppy
    • 11 = Wild Boar
    • 12 = Gatito

K3 - IMD[]

Opens up the IMD menu. Pressing A on any choice crashes the system. Use at your own risk.

K4 - Sound Test[]

Opens the Sound Test menu, where all sounds can be accessed and played. There is a mixer of sorts that can be used to adjust settings such as how the sound plays, the loop, etc. This option is relatively safe if all that is changed is the sound.

  • title = "It's So Wonderful"
  • F01 to S03 = All other CD Tracks
  • ending = A Lullaby for You (credits song)
  • e_01_01 = Opening sequence
  • e_01_02a = Neku awakening sequence
  • e_01_02b = Player Pin sequence
  • e_01_02c = Neku scanning sequence
  • e_01_03 = "You Have 7 Days" timer sequence
  • e_01_04 = Long Beep (Adjust "adx volume" to hear it; supposedly the scene where Neku is running from the frogs)
  • e_01_05 = Erasure sequence
  • e_01_06 = Pact sequence
  • e_02_01 = "Don't kill me" sequence
  • e_03_01 = "Don't kill me" erasure sequence
  • e_03_02 = Beat/Rhyme Golden Bat sequence
  • e_04_01 = Rhyme erasure sequence
  • e_07_01 = Higashizawa Noise transform
  • r_01_01 = Udagawa flashback (scene)
  • r_02_01 = Udagawa flashback (Player Pin drop)
  • r_02_02 = Shiki "resurrection" sequence
  • r_02_03 = Beat on Pork City
  • r_04_01 = Udagawa flashback (Joshua shoot ver.)
  • r_05_01 = Joshua "Jesus Beam" sequence
  • r_07_01 = Minamimoto Noise transform
  • r_07_02 = Udagawa flashback (Minamimoto shoot ver.)
  • r_07_03 = Lv. i Flare/Joshua sacrifice sequence
  • b_02_01 = Rhyme Noise erasure sequence
  • b_07_01 = Beat's shadow sequence
  • b_07_02 = Konishi Noise transform
  • b_07_03 = Posessed Shiki sequence
  • b_07_04 = Kitaniji Noise transform
  • b_07_06 = Draco Cantus sequence
  • b_07_07 = Final Fusion Attack sequence
  • b_07_08 = Udagawa flashback final segment
  • b_07_09 = Neku/Joshua duel sequence
  • b_07_10 = "What the hell!?" sequence
  • b_07_11 = Headphones removal sequence
  • b_07_12 = Pre-credits "Meeting" sequence
  • s_01_01 = Secret Reports bonus sequence

K5 - Event Select[]

Opens up the Event Select menu. Each event causes different things, but does not follow events like a boss battle or clearing a wall.Use at your own risk as some may freeze/softlock your game

K6 - Flash[]

Opens up the video menu. Each video is named for the chapter, along with an identifying number. Some of the videos crash the game. Use at your own risk.

  • 0 OpeningFlash = Unused early intro sequence - Only available in the Japanese version. Crashes game in other versions due to missing files
  • 1 EndingFlash = Unused countdown with Shiki and Uzuki - Only available in the Japanese version. Crashes game in other versions due to missing files
  • 2 e_01_01 = W1D1; Neku's opening monologue and waking up in the Scramble
  • 3 e_01_03 = W1D1; "You Have 7 Days"
  • 4 e_01_04 = W1D1; Opening cinematic
  • 5 e_01_05 = W1D1; Players erased at Hachiko
  • 6 e_01_06 = W1D1; Neku and Shiki's pact
  • 7 e_01_end = W1D1; "Chapter Closed"
  • 8 e_02_end = W1D2; "Don't kill me" + "Chapter Closed"
  • 9 e_03_01 = W1D3; "Don't kill me"
  • 10 e_03_02 = W1D3; Golden bat
  • 11 e_03_end = W1D3; "Chapter Closed"
  • 12 e_04_01 = W1D4; Rhyme's erasure
  • 13 e_04_end = W1D4; "Chapter Closed"
  • 14 e_05_end = W1D5; "Chapter Closed"
  • 15 e_06_end = W1D6; "Chapter Closed"
  • 16 e_07_01 = W1D7; Higashizawa's transformation
  • 17 e_07_02 = W1D7; Waking up in the Scramble
  • 18 e_07_end = W1D7; "Chapter Closed"
  • 19 r_01_01 = W2D1; Udagawa flashback (scene)
  • 20 r_01_02 = W2D1; Neku and Joshua's pact
  • 21 r_01_end = W2D1; "Chapter Closed"
  • 22 r_02_01 = W2D2; Udagawa flashback (pin drop)
  • 23 r_02_02 = W2D2; Shiki's 'resurrection'
  • 24 r_02_03 = W2D2; Beat on Pork City
  • 25 r_02_end = W2D2; "Chapter closed"
  • 26 r_03_end = W2D3; "Chapter Closed"
  • 27 r_04_01 = W2D4; Udagawa flashback (Joshua shooting)
  • 28 r_04_end = W2D4; "Chapter Closed"
  • 29 r_05_01 = W2D5; Joshua's 'Jesus beam'
  • 30 r_05_end = W2D5; "Chapter Closed"
  • 31 r_06_end = W2D6; "Chapter Closed"
  • 32 r_07_01 = W2D7; Minamimoto's transformation
  • 33 r_07_02 = W2D7; Udagawa flashback (Minamimoto shooting)
  • 34 r_07_03 = W2D7; Joshua's sacrifice and waking up in the Scramble
  • 35 r_07_end = W2D7; "Chapter Closed"
  • 36 b_01_01 = W3D1; Neku and Beat's pact
  • 37 b_01_end = W3D1; "chapter Closed"
  • 38 b_02_01 = W3D2; Konishi crushing Rhyme
  • 39 b_02_end = W3d2; "Chapter Closed"
  • 40 b_03_end = W3D3; "Chapter Closed"
  • 41 b_04_end = W3D4; "Chapter Closed"
  • 42 b_05_end = W3D5; "Chapter Closed"
  • 43 b_06_end = W3D6; "Chapter Closed"
  • 44 b_07_01 = W3D7; Beat's shadow
  • 45 b_07_02 = W3D7; Konsishi's transformation
  • 46 b_07_03 = W3D7; Shiki possessed
  • 47 b_07_04 = W3D7; Kitaniji's transformation - triggers unrelated Noise battle then returns you to West Exit Bus Terminal and freezes game
  • 48 b_07_06 = W3D7; Draco Cantus - triggers unrelated Noise battle then returns you to West Exit Bus Terminal (appears to be safe)
  • 49 b_07_07 = W3D7; Final fusion - Freezes game except when used in Another Day, where it will trigger the cutscene where Joshua tries making Mick extend his deadline.
  • 50 b_07_08 = W3D7; Udagawa flashback (full)
  • 51 b_07_09 = W3D7; Neku/Joshua duel through to "The World Begins With You" - triggers end-of-game save prompt and return to title (appears to be safe)
  • 52 b_07_11 = W3D7; Neku taking off his phones
  • 53 b_07_end = W3D7; "Chapter End"
  • 54 s_01_01 = Secret ending and Neku taking off his phones
  • 55 catchE1 through 76 catchC1 = Chapter start screens (E = Shiki, R = Joshua, B = Beat, C = Another Day)
  • 77 showend = "Thank you for Playing!"
  • 78 test_r_01_01 through 82 test_b_07_08 = Udagawa flashbacks

K7 - NPC Message Select[]

Opens up all NPC messages that can be said. Each message is grouped by what person can say them, when they can say them, and where they can say them. Relatively safe. Not available in the Japanese version.

K8 - Message Select[]

Opens up the Message Select menu. Nothing is able to be accessed. Unknown safeness. Not available in the Japanese version.

The F (left) Options[]

Programmer: (Furukawa?)

F1 - ChkBtl/Battle Check[]

A battle select screen. This screen allows access to the current save's pins, any level, and much more. One of the few debug items that uses the touch screen. Seems relatively safe after choosing every option.

F2 - Continue[]

Opens up the "Continue" screen that would normally come up after a "Game Over".

F3 - Tutorial[]

Opens up the tutorial for movement. If the directions are followed, a battle starts where Neku and his partner are currently are. After the battle, the game returns to the Over World. Most likely very safe.

The B Option[]

Programmer: (Bullet?)

B3 - Opening and Title[]

A flash of white and then return to the main screen. Seems safe.

The M Options[]

Programmer: Mori

M1 - Graphics Check[]

Description: Hardware sprites

A picture test. This is a good idea to look at if there are symbols or in-game images that need to be accessed.

M2 - Graphics Check[]

Description: Software sprites

An animation test.. This is a good idea to look at if there are animations or in-game images that need to be accessed.

M3 - ChkBtl/Battle Check[]

Another battle select screen. Seems to have different options. Seems relatively safe.

M4 - Location Title[]

A "video" of the different names of the places flashing by like they do whenever Neku enters an area. Seems relatively harmless.

M5 - Opening and Title[]

A flash of white and then return to the main screen. Seems safe.

The A Option[]

Programmer: Abe

A1 - Mini108[]

Crashes the system. Try at your own risk.

The T Options[]

Programmer: Takami

T1 - Test2[]

Crashes the system. Try at your own risk.

T2 - Menu Top[]

Opens up the Phone menu. Acts like the normal Phone menu.

T3 - Badge Select[]

Opens up the Pin menu. Acts like the normal Pin menu.

T4 - Scenario Select[]

Opens up the Chapter Select menu. Acts like the normal Chapter Select menu.

T5 - Equipment[]

Opens up the Item menu. Acts like the normal Item menu.

T6 - Results[]

Opens up the after-battle results screen. Acts like the normal results screen.

T7 - Shop[]

Opens up the shop menu. Acts like the normal shop menu.

T8 - Department Store[]

Opens up the Shop Choice menu. Acts like the normal Shop Choice menu.

T9 - Save[]

Opens up the Save menu. It is not known if the saving aspect works, but every other part seems to act like the normal Save menu.

T1 (Bottom) - Test2[]

Opens up a menu that looks strangely like the save menu, but there are the first 24 pin images right in the center. Pressing A cycles through some of the menu text.

T2 (Bottom) - (Communicating Menu)[]

Starts the game in Mingle Mode.

T3 (Bottom) - (Communication Settings)[]

Opens up the pre-Mingle Mingle menu. Acts like the normal Mingle menu.

T4 (Bottom) - Friend List[]

Opens up the Friends menu. Acts like the normal Friends menu.

The S (Top) Option[]

Programmer: Sugata

S3 - Mingle Sample[]

Displays the Japanese words "surechigai sample".

The F (Right) Options[]

Programmer: Fukuda

F1 - Font[]

Opens up a screen that is basically just some random words, symbols, and colors.

F2 - Font[]

Opens up a screen with all pin symbols (Positive, Negative, Slash, Blow, Touch, etc., etc., etc.). Press A repeatedly to change the text to some of the battle tutorial text and the text used in the first font test.

F3 - Title(?)[]

Opens up the "Delete Previous Data" screen.

F4 - Title(?)[]

Opens up the "Save Data is Corrupted" screen. DO NOT TOUCH AT ALL. It fully wipes your save game.

F5 - Beybadge Menu[]

Starts a single-player (against the AI) round of Tin Pin Slammer. Freezes your game after you exit.

F6 - Beybadge Menu[]

Open the single-player Tin Pin Slammer Ranking screen.

F7 - Beybadge Menu[]

Opens up the multi-player "Tin Pin Slammer" menu, starting from the tutorial screen.

F8 - Beybadge Menu[]

Crashes the system. Should open the Tin Pin Slammer Multiplayer Ranking screen.

F9 - Beybadge Menu[]

Opens up the "Tin Pin Slammer Connection Error" screen.

F1 (Bottom) - Title(?)[]

Opens up the "Unable to read your data" screen.

F2 (Bottom) - Title(?)[]

Opens up the "Unable to write your data" screen.

F3 (Bottom) - Beybadge Menu[]

Opens up the multi-player "Tin Pin Slammer" menu, skipping the tutorial screen.

The H Option[]

Programmer: Horii

H1 - Noise Report[]

Opens up the "Noise Report" screen.

The S (Bottom) Option[]

Programmer: Suyama

S1 - Staff Roll[]

A video of the ending credits. Relatively safe.

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