RES%: Resistance values are mostly the same, but with an additional detail:
If the RES% is listed as greater than 100% for the specified attack type, and if the attack triggers as a Cross Combo, this value is treated as 1.00 instead of the usual value. This applies even if the RES% was listed as 200%. Values less than 100% are unchanged.
If RES% is listed as 200%, the variable is now set to 2.50 instead of 3.00.
CC: Cross combo multiplier. Similar to and replacing the Puck multiplier. For non-Cross Combo hits this is 1.0. For Cross Combos, the default starting value is 1.1, which increases by 0.05 with each consecutive hit, with the maximum value still unknown.. Threads with the CC boost ability add 0.05 per level to this value when the equipped character executes a cross combo.
It is likely that when attacking Taboo Noise without CCs, this multiplier functions identically to the Puck multiplier when attacking without the puck.