Hot-blooded and hard-headed, Beat is the polar opposite of Neku—even if they are the same age. Still, despite his emotional outbursts, he has a big heart. He's always ready to throw down and ollie into combat on his board, with Rhyme right there beside him.
— Game Manual Description
This is the page for the character Beat. Information on the boss Reaper Beat can be found here.

Daisukenojo Bito (尾藤 大輔之丞 Bitō Daisukenojō), nicknamed Beat (ビイト Bīto), is Neku's third partner in the Reapers' Game.


Beat tries his best to act tough, but he's really a softie underneath, getting embarrassed whenever people realize this. He is also highly embarrassed by his real name, which reflects his soft nature. At the same time, Beat is very loud and impulsive, and tends to come to conclusions without reason. He's a little dense and can't pick up on complicated insults to him immediately. Nevertheless, he's a big-hearted person who would do anything for his friends.

Before he entered the Reapers' Game, he was much like Neku, uncaring and pushing his sister away from him, because he didn't like being pitied by her. With the discovery that Rhyme has lost her memories, he lies to her in saying that his dream was to become the best skateboarder in the world, as truly, he has no dream.

Beat's speech patterns in the Japanese version of the game is characterized as a typical rough and impolite delinquent. As his impolite speech in Japanese usually can't be translated seamlessly into English, this is generally turned into brash and aggressive dialogue, with a fair chunk of swears and misuse of words.


Speech Bubble - Exclamation Question SR Spoiler warning: Plot and/or character details follow.


Beat Artwork
After constant fights with his parents, mainly because of his marks at school, Beat left
Car crash

Beat and Rhyme's death

his home. Shortly after that, his sister, Rhyme, followed him. When she found him, she found herself in the pathway of a car about to hit her. Beat tried to save her by grabbing her, but they were both hit by the car and killed. As a result, they became partners in the Reapers' Game, and he noticed that his sister did not remember him anymore.

Week 1Edit

On their first day, they failed to reach 104 as the mission said, but as Neku and Shiki made it to complete the mission, their timers disappeared as well. They also met Harrier Reaper Uzuki Yashiro, who supposedly tried to trick them somehow, much like what happens to Neku and Shiki the following day.

Beat & rhyme

Beat and Rhyme erasing the Master of A-East.

On the second day Beat and Rhyme meet Neku and Shiki. When Beat tries to scan them he sees he can't, so he jumps to the conclusion that they are also Reapers. After some explanations (and also calling Neku "Phones" for first time in the game), Beat proposes for the four to work together, but when an angry Neku says that he doesn't want others dragging him down, Beat flies into a rage and storms away with Rhyme.

On the third day Beat and Rhyme meet Shiki and Neku again, and inform them about memes. After that they discover that the "Master of A-East" is a little golden Noise bat, and when it appears after Neku and Shiki destroy Vespertilio Canor they erase it, thus completing the mission at the last second. After this Neku agrees to work with them, seeing they are useful allies.

Rhyme rescuing beat

Rhyme rescuing Beat.

On the fourth day, Shiki, Neku, Rhyme and Beat wait for the mission at 104. The mission seems to be a piece of cake, just a ten minute walk to Towa Records, so Beat starts a race between the two teams in which he ends being the only one truly participating. When he and Rhyme reach Cadoi City, he says to stop in order to let their friends catch up. When the four are together again, Beat runs to Towa Records, where Kariya and Uzuki have set a trap for the players. Rhyme is erased after being caught in the Noise trap in order to protect Beat from it, echoing Beat and Rhyme's death from the previous car accident with the roles reversed. Mr. Hanekoma suddenly appears, saving Beat (as without a partner he only had a few minutes to live) replacing Rhyme with a pin made from Rhyme's Soul, which Beat forms a pact with. Mr. H. then takes him to his café, where Beat is imprinted in order to make him learn about how to use the pin, though Beat is still unable to use it.

On Day 6 Beat runs away from WildKat to ask the Reapers why he can't use the pin. He meets Uzuki and Kariya on the last day, Kariya presumably being the one of the two who tells him the answers Beat is seeking.

Week 2Edit

This leads Beat to becoming a Reaper, and he is assigned by the Conductor to defeat Neku and Joshua during the second week, despite this being rule-breaking. While Beat makes several attempts, he never accomplishes this for various reasons and leaves them be after each try. As a Reaper, Beat's outfit does not change, but he does grow the traditional skeletal wings that all Reapers possess. He also learns more about the UG, Reaper Sports (which he quickly forgets after forsaking the Reapers) and how to become the Composer.

Week 3Edit

B&r place of death

Memorial of Beat and Rhyme's death.

During the third week, Neku's entry fee was the necessity of other players, which meant that he would be quickly erased (being that a player without a partner cannot erase Noise). Feeling that this was a cheap rule to add to the game, Beat renounces his Reaper status and forms a pact with Neku. However, in the beginning of the second day, Beat learns that during his time as a Reaper, he earned zero points and he will die in roughly six days, as a Reaper's life span is based on the number of Players they erase. He also becomes a player again as a result of his treason and has his entry fee taken, which is Rhyme's Noise pin.

The two players are given the mission of tracking and defeating the Game Master Mitsuki Konishi, which Beat wants to end quickly to recover Rhyme, forgetting about the plan he and Neku made of trying to reach the Shibuya River and face the Composer. They start searching for her, but on the third day they are offered Beat's entry fee back by Uzuki Yashiro and later by Koki Kariya (who are really being used by the Iron Maiden to stall for time). In that days Neku discovers about Beat's past and reasons for becoming a Reaper. When they get the pin they see it's just a fake, and Kariya apologizes and gives them his keypin.

In the fifth day looking for the Game Master in Udagawa, notice the people in the RG and the Reapers saying the same things (as a result of the Conductor's plan to "fix" Shibuya). They also get a photo of the first day in which Mr. Hanekoma appears doing something strange in Udagawa (repairing the Taboo refinery sigil Minamimoto needed to come back). Then they are forced to fight possessed versions of Uzuki and Kariya and they end up being victorious but Beat convinces Neku to spare them. In the sixth day they go to Cat Street, where they find WildKat has suffered an attack and they get a keypin for the Shibuya River. Then in the way to the River they meet Sho Minamimoto, who has been transformed into a Taboo form of himself. After a fight with him in which they barely scratch him, the day ends.

Beat Fading

Beat beginning to fade away.

In the last day Beat is starting to fade away, but before that happens completely he and Neku go to the Shibuya River. When they reach it they meet Sho again, and the Game Master finally appears in Beat's shadow. The GM is erased then and Beat gets Rhyme back, but before disappearing she tells Beat that her sister didn't 

Beat SR

Beat Discovers Konishi's Shadow

hold Beat dear, as her memories of him was in fact Beat's entry fee. After the fight the boys meet Shiki again, and see Sho crushed under a junk pile. The three kids find the Conductor, and Shiki is forced to fight her friends. Beat protects Neku from an attack and is left unconscious along with Shiki. When they wake up they follow the path to reach the Composer's throne and fight with Neku for last time against the
Beat Takes a hit

Beat shields Neku from Shiki's brunt of attacks

Conductor. That's when Beat says Neku that he is his partner no more, but his friend. After the fight, and though Beat doesn't become the Composer as he planned, Beat gets his desire of Rhyme being a human again fulfilled.

At the end of the game, he is seen meeting Neku in front of the Hachiko, with Rhyme by his side.

Another DayEdit

Coming soon

A New DayEdit

At the start of A New Day, a chapter exclusive to Final Remix, Beat and Neku are thrown into yet another Game, this time on "Expert Mode". Their new mission is to escape Shibuya or face erasure. A Reaper named Coco tells the boys she's just as confused as they are about what's going on, and the three decide to trek through Shibuya for answers, only to find that it isn't the Shibuya they recognize, but a jumbled up version.
Beat is concerned for Rhyme, and is relieved when he reunites with her at Tipsy Tose Hall, where he and Neku learn that Shiki and Rhyme have also re-entered the Game as partners. The girls are acting out of character, and for a second Beat believes Rhyme lost her memory of him again, but she was only klaying a prank. The girls part ways with Beat and Neku, and Beat and Neku continue exploring Shibuya for a way out.
As they continue on, Beat and Neku run into Kariya and Uzuki in Udagawa, and realize that they have switch personalities, in that Uzuki is the laid back, nonchalant one, and Kariya's the one who obsesses over his job. Following this, Beat and Neku decide they should look for Joshua, since he might be the only one with answers as to what's going on, considering he was the previous Composer, and possibly still the current one.
When Beat and Neku finally meet up with Joshua, they realize he, too, has an opposite personality than the Josh they once knew. He is timid, anxious, and talks with a stutter, and he doesn't appear to recognize neither Beat nor Neku. Beat thinks "Yoshiya" is putting up a charade, and after he bombards Joshua with questions about the Game, it becomes apparent that Joshua has no idea what Beat's talking about, and decides to flee. Beat and Neku chase after him into the Shibuya River, however, where he insists he doesn't have the answers they're looking for. Instead, Joshua offers to call Hanekoma to see if they can assist Beat and Neku. Hanekoma seems to remember them and is the only one not acting strangely, and he tells the boys to come meet him at Wildkat. After Hanekoma hangs up the phone, Neku has a vision of Rhyme sacrificing herself to save Beat from a Noise, and is subsequently erased. Neku decides to withhold this information from Beat so as not to worry him.
Joshua takes off without saying goodbye, and the original trio head back to 104, where they run into Rhyme and Shiki again. Beat is still skeptical that this Rhyme is the real one because of her odd behavior, and she expresses she wishes she could prove to Beat that she is. Neku's vision comes true, and Rhyme is erased by the Noise that tried to attack Beat. After Beat and Neku erase that Noise, Beat mourns that he didn't believe it was really Rhyme because she sacrificed herself to prove it. Because Rhyme and Shiki were partners, Shiki was also erased shortly after.
Beat and Neku finally make it to Cat Street, where Hanekoma explains to them that the Shibuya they're currently in is actually one giant Noise; an illusion, essentially, including all of the people in it that they've encountered. Hanekoma exposes Coco for what she really is, the person responsible for the illusions. Coco owns up to the accusation and stops the innocent, cute girl act, annoyed that for whatever reason Hanekoma was able to interfere with her plans from the outside. Hanekoma tells Beat and Neku that as long as they destroy the source of the Noise, everything will return back to normal.
Once Beat and Neku successfully take down the Tapir Noise, they are transported back to the RG in Udagawa. Coco ends up there with them, too. Beat speaks to Rhyme on the phone and is relieved to know she is alive and well. Beat plans to meet up with her in the park to go shopping together, but first he and Neku debate what to do about Coco, thinking they shouldn't just leave her alone there. Before they can do anything more, Coco pulls out a gun and shoots Neku in the back. Joshua appears a tad too late, and shoots Coco, only hitting her in the shoulder, and she escapes. Neku falls to the ground and Beat reaches out for him, before his body disappears.
Speech Bubble - Exclamation Question SR Spoiler warning: Spoilers end here.

Non-canon AppearancesEdit

Kingdom Hearts 3D: Dream Drop Distance Edit

Beat Scan

"Once I take you down, yo, me and Rhyme is goin' back to where we belong!" -Beat to Joshua

Beat makes an appearance in Kingdom Hearts 3D, though he appears mainly on Riku's side of the story. Along with the others, Joshua saved Beat from the brink of obliteration by bringing him to the Sleeping World Traverse Town. However, ending up in the Traverse Town of Sora's dream, Beat was separated from Rhyme and was forced to rely on creatures called Dream Eaters as a substitute to fulfill the Reaper's Game while looking for his sister. However, he is tricked by the game's antagonist Young Xehanort, thinking he was a Reaper, into thinking Joshua is to blame for his sister's disappearance. After attacking Joshua and Riku to bring the latter to him, Beat realizes Xehanort's deception and makes peace with Riku soon after.

By the time Riku returned to Traverse Town, Beat is reunited with Rhyme as they and the team of Neku and Shiki are given a Reaper's Game challenge to defeat the world-hopping summoner Dream Eater Spellican. During their fight with the Spellican, Beat and Rhyme are joined by Riku and become so distracted in their friendly conversation that they unknowingly infuriated the Dream Eater as it flies off while leaving behind Dream Eaters that Beat and Rhyme deal with. Once Riku manage to send the Spellican to the Traverse Town Sora is located at, he gives his good byes to Beat and Rhyme.

Battle StyleEdit

According to the Japanese game manual, Beat uses Respect, a neutral-damage Shockwave-type pin, to attack using his skateboard. He attacks one-on-one with a targeted enemy, and he can jump in order to evade. While his ground combo attacks do more damage, his air attack can hit both ground and air targets while evading enemy ground attacks. He may obtain the later ability called Air Cancel. Later in the game however, Beat's midair attacks do more damage than his ground attacks. Also, he appears to be a Glass Cannon, lacking in defense, but having strong attacks and combos, so Beat is useful for taking out enemies that require large amounts of damage as he levels up in the game.

Suit CardsEdit

Beat's cards are generally considered the most complicated of the three partners, though this is balanced by the high number of Fusion Stars he can potentially rack up with a good setup. In order to gain stars with Beat, the player must successfully line up pairs of the same suit in consecutive rows, before executing them. Each ending on the combo tree will lead to one of a pair of cards. After gaining that pair, it will appear at the top of the screen, along with a red arrow signifying where the next pair of cards will be placed. There are four unique suits; a red heart [♥], a green club [♣], a blue spade [♠] and a yellow diamond [♦], based on the suits of an ordinary deck of playing cards.

For example: The first two cards are a [♥] and a [♦]. It will appear at the top of the screen like this: [♥][♦] And an arrow will appear where you must place the next set of cards. The | denotes where the arrow is. [♥]|[♦]

This means that the next set of cards will appear in between the current cards. Note that this arrow is random.

Therefore if you choose a new set, for example, [♦][♣], will result in the combo looking like this as a possibility:


You keep going until you choose to activate the combo. This is done by choosing the skull icon from the end of a random branch of the combo map. From this point, each pair of cards with the same suit will earn you one fusion star. That is to say, when two cards of the same suit are next to each other, each pair will turn into one fusion star. Cards that have no pairs will simply disappear.

For example:


When activated, will get you 2 fusion stars; one for the pair of Clubs and one for the rightmost two Diamonds. The middle two will be discounted and disappear.

Please also note the flames that appear on the top right and top left of the screen. Over time, they move toward the center of the screen, and act as a timer measuring how physically long you can make the string of cards. When cards touch these flames, they are burnt and disappear, causing heavy damage to Beat. This serves to stop and discourage the player from endlessly stacking cards or making overly elaborate combos.


Combos are also possible, in order to gain bonus stars from otherwise useless cards.

For example:

[ ][♦][♥][♣][♣][♥][♦][ ] When activated, will turn into:

[ ][♦][♥][♥][♦][ ] and give you one point. In addition, any new pairs formed (such as the [♥][♥]) will net 3 stars. And if another pair is formed from the use of a 3 star pair such as:

[ ][♦][♦][ ], you get six more fusion stars.

[ ][ ] When another pair is made as a result of that fusion star, you get ten fusion stars. Any other values are irrelevant* (see below) as getting four pairs in this manner would result in the level 3 fusion being accessible. (only sixteen stars are required and 1+3+6+10=20)

*However, it is possible to use a level 3 fusion as soon as the first four combos "collapse" and count towards stars, before the fifth combo gets counted in. In this way it is possible to do two level 3 fusions one after another.

This mechanic can also be used when you have some stars already:

e.g. Say you have 3 stars (with 4 being required for 1st fusion).

You manage to combo a [♥][♣][♣][♥]

The [♣][♣] will count towards your stars first, followed by a short delay before the two [♥] cards count.

If you manage to activate the level 1 fusion BEFORE the second part of the combo counts in, you will perform a fusion, and end up with 3 stars (from the [♥][♥]) AFTER the fusion.

If you activate the fusion AFTER both phases of the combo have completed, you will have zero stars after the fusion, as stated before.


  • Fusion-B1 Level 1: Beat and Neku randomly teleport around the screen inflicting damage.
    • Beat: "Pick it up, Phones!"
    • Neku: "I'm there!"
  • Fusion-B2 Level 2: Chains form across the screen, Beat and Neku ride the chains and gain speed until the end of the fusion.
    • Beat: "The beat is on!"
    • Neku: "Bring it!"
  • Fusion-B3 Level 3: Beat and Neku surf a wave that consumes enemies.
    • Beat: "Let's start it up!"
    • Neku: "No, let's end it!"

Pin DeckEdit

In Another Day, Beat's pin deck is shown during a Tin Pin Match against him. As you can only fight him once, there is no rematch and 2 of his decks are known.

{C}{C Deck #1:

Pin #1: Tin Pin Fire | Weight: 5, Spin: 4, KO Length: 4, Stinger x 3, Bomber x 4, Hammer x 5, Hand x 1

Pin #2: Tin Pin Fire | Weight: 5, Spin: 4, KO Length: 4, Stinger x 3, Bomber x 4, Hammer x 5, Hand x 1

{C}{C Deck #2

Pin #1: Tin Pin Wheel | Weight: 4, KO Length:4, Stinger x 7, Bomber x 6, Hammer x 0, Hand x 1

Pin #2: Tin Pin Wheel | Weight: 4, KO Length:4, Stinger x 7, Bomber x 6, Hammer x 0, Hand x 1


The kanji of Beat's Japanese name, Dai-suke-no-jo Bi-tou, literally translate to big, help, of, help, end, wisteria. He finds his name embarrassing, and tries to keep people from speaking it, freaking out and/or getting angry whenever anyone does. His nickname, Beat, could be from the game attuning names to sound or music. Also, it might simply refers to the Japanese pronunciation of his name: Bi-to, which is the Japanese pronunciation of English word "Beat".

Battle QuotesEdit

  • Ready for a beatdown? - Begin battle
  • Bring it, yo! - Begin battle at low HP
  • Slam! - Combo finisher
  • Dumbass! - Combo finisher
  • Shred this! - Combo finisher
  • Good one, man! - Neku erased a Noise
  • Quit hoggin'! - Neku erased a Noise
  • Nice try! - Air cancel
  • I'm diggin' it! - Catching the puck
  • Let's step it up! - Catching the puck at 5x power
  • I don't think so. - Activating the partner pin in Solo or Final Remix
  • Yo man, we in trouble. - Low HP
  • What the hell?! - Knocked down
  • You all right? - Neku recovering from knockdown
  • RHYYYYYYYYME! - Game Over
  • I ain't done yet! - Noise erased
  • Come back when you grow a pair. - Noise erased
  • Man... no more of that. - Noise erased at low HP
  • Hell yeah! That was tight! - ★-rank victory
  • So what? A win's a win! - E-rank victory


  • Beat's actions in the game somewhat mirrors that of the Kingdom Hearts character, Riku.
    • Both joined an enemy group to save a person that they care about.
    • Both developed new powers during their stay with the enemy group.
    • Both attacked the main protagonist of their game multiple times.
    • Both switched sides to help the game's protagonist.
    • Both had a part defeating a final boss in their game.
  • Beat also has a striking resemblance to Seifer from Final Fantasy VIII, and even closer to his Kingdom Hearts II counterpart.
  • Despite the series' differences, he shares the same name with the flagship character, Beat, from the game Jet Set Radio, which is similar in setting theme.
  • Beat also uses "Booyaka!", making a reference to the phrase that Selphie uses in Final Fantasy VIII.
  • Of Neku's partners, Beat is the most outwardly confident with regards to battling the Noise, opening battles with taunts like "Ready for a Beat-down?!" and others. He is the only Player to seem confident when entering a battle with critical HP, taunting "Bring it, yo!" to the enemies.
  • Beat will occasionally, if the player gets a Game Over, desperately scream "RHYME!" in anguish before the game cuts out, revealing his true motivations for playing the game in Week 3. This may also happen when he's defeated as Reaper Beat, potentially revealing the secret as early as Week 2.
  • Beat is the most vulgar out of the group, constantly swearing to hurry something or when he's angry.
    • This would make him similar to Barret Wallace (from Final Fantasy VII), since they both also speak in AAVE.
  • On Week 2, Day 3, Neku can overhear a conversation between Shooter and Yammer discussing an Tin Pin themed anime show. During the conversation, Yammer speculates that Yellow from the show is Black's brother. In Another Day, Beat is called Yellow while Rhyme is Black.

Gallery Edit


NekuBeatJoshuaRhymeShikiSota and Nao

777BJCoco AtarashiKoki KariyaMegumi KitanijiMitsuki KonishiSho MinamimotoTenhoUzuki YashiroYodai Higashizawa

Other Characters

AiEiji OjiEriKen DoiMakoto MikiMinaMr. MewShuto DanSanae Hanekoma

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