All pins of this command are healing based, either healing Neku when he is low in HP, or activates other healing pins when low on health. Because these allow Neku to be healed while he is using other abilities, the player does not need to fret about having the healing process being interrupted.
Heal vs. Use any recovery pin
The automatic command refers to two types of activation: one where the respective pin will heal Neku and the other which will activate another healing pin in the deck without needing to activate the heal.
The advantage that the healing pins has is that it usually has a high amount of healing value (70% or 100%) than all other healing pins (usually 30% or 50%). Because they are automatic, there is no worry about the activation being interrupted. But the downside of such pins is that they have minimal use and no or a expensively long reboot time, which won't help in long chain battles.
Use any recovery pin automatically activates other healing pins for the player. As explained before, most healing pins have low percentage healing, but if this automatic ability is coupled with a pin with multiple uses and a relatively short reboot time, this method will outrank the other type of automatic pins.
|010||Blown Kiss||N||Subconscious||Recovery||70||0||---||Automatically restores HP when they are half depleted.|
|053||Guardian Angel||N||Subconscious||0||0.3||Automatically uses any HP recovery pins Neku is wearing to heal whenever HP are half depleted.|
|054||Archangel||N||Subconscious||Recovery||70||0||---||Automatically restores HP when they are low.|
|136||Handsfree Healing||N||Subconscious||0||0.3||Automatically uses any HP recovery pins Neku is wearing to heal whenever HP are low.|
|227||Visionary Blend||N||Subconscious||Recovery||100||0||90||Automatically restores all HP when they are low, and cures negative statuses when necessary.|