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The following is a list of all possible abilities from wearing threads. If an ability description starts with a character name, such as Neku: ATK +1, the ability only activates if the thread is equipped on that specific character.
Some thread abilities must be specifically worn by a partner for the effect to activate. These character restrictions are marked in the table below. If the cell is empty, it means the effect will activate regardless of who wears the thread. Some types of abilities only appeared in the DS or Remix versions respectively. In the Remix versions, all defense boosts are applied to Neku regardless of who is wearing the thread.
Regularly restores an amount of HP during battles.
I, II, III, IV
NEO: The World Ends with You[]
Stat Modifiers[]
Name
Description
Levels
HP Boost
Increases HP.
I, II, III, IV
ATK Boost
Increases Attack.
I, II, III, IV
DEF Boost
Increases Defense.
I, II, III, IV
Cure Boost
Increases restored HP.
I, II, III, IV
Metabo Boost
Accelerates the decrease of Fullness.
I, II, III
Speed Boost
Increases movement speed during combat.
Jinxed Strength
Increases Attack, but places the team in mortal peril at the start of battle.
II
Jinxed Defense
Greatly increases Defense, but slows the decrease of Fullness.
II
Jinxed Metabo Boost
Greatly accelerates the decrease of Fullness, but greatly decreases Attack.
Point Boost
Increases the amount of EXP and PP earned.
PP Boost
Increases the amount of PP earned.
EXP Boost
Increases the amount of EXP earned.
Jinxed Point Boost
Increases the amount of EXP and PP earned, but places the team in mortal peril at the start of battle.
Combat[]
Name
Description
Levels
Stalwart Ally
Reduces damage taken when the wearer is not being controlled directly.
I, II
Healthy Resilience
If the team has enough HP when hit with a fatal attack, they survive with 1 HP.
Helping Hand
Slightly shortens the duration the wearer is knocked down.
I, II
No Mercy
Slightly increases Attack when facing a single enemy.
Uninterruptible
Sometimes causes the wearer to automatically dodge when attacked mid-psych.
Second Wind
Increases Attack when in mortal peril.
I, II
Hearty Strike
Increases Attack when the team's HP is full.
II
First Blood
Increases Attack when the enemy's remaining HP is high.
II
Auto-Charge
Automatically charges and releases psychs with a single button press.
Earthbound
Prevents knockback when hit by enemies attacks.
Regen
Regularly restores the team's HP throughout battles.
I, II, III
Steely Resolve
Increases Defense when in mortal peril.
I, II
Healthy Erasure
Restores a small amount of the team's HP every time they defeat an enemy with a psych. Amount of HP restored relative to foe's HP.
Turbo Charge
Makes psychs charge slightly faster.
Rapid Reboot
Makes pins reboot faster.
I, II
Button Psych Up
Increases the power of the pin assigned to a button. The button can be:
XSwitch/△PS4/Psych 1PC
YSwitch/◻PS4/Psych 2PC
LSwitch/L1PS4/Psych 3PC</sup
RSwitch/R1PS4/Psych 4PC
ZLSwitch/L2PS4/Psych 5PC
ZRSwitch/R2PS4/Psych 6PC
Synergy[]
Abilities that increase a specific affinity of pins are Synergy abilities. All Synergy threads are footwear except for Lacy Bustier, which is a top thread with Fiery Synergy.
Name
Description
Booming Synergy
Increases the power of Burst affinity pins.
Fiery Synergy
Increases the power of Fire affinity pins.
Kinetic Synergy
Increases the power of Kinesis affinity pins.
Sonic Synergy
Increases the power of Sound affinity pins.
Rocky Synergy
Increases the power of Stone affinity pins.
Magnetic Synergy
Increases the power of Gravity affinity pins.
Shady Synergy
Increases the power of Darkness affinity pins.
Shocking Synergy
Increases the power of Electric affinity pins.
Gusty Synergy
Increases the power of Wind affinity pins.
Toxic Synergy
Increases the power of Poison affinity pins.
Temporal Synergy
Increases the power of Time affinity pins.
Frosty Synergy
Increases the power of Ice affinity pins.
Shining Synergy
Increases the power of Light affinity pins.
Watery Synergy
Increases the power of Water affinity pins.
Status effects[]
Name
Description
Levels
Subzero Stranglehold
Extends the duration enemies are frozen.
I, II, III
Stony Stranglehold
Extends the duration enemies are entombed.
I, II, III
Stunned Foes
Extends the duration enemies are stunned.
I, II, III
Frozen Foes
Increases how often psychs can immobilize enemies
I, II, III
Ailing Enemies
Increases how often psychs inflict negative status effects.
I, II, III
Perpetual Pain
Extends the duration enemies are burning, shocked, or poisoned.
I, II, III
Reinforced Chains
Extends the duration enemies are chained.
I, II, III
Shock Resistance
Decreases damage taken when shocked.
Poison Resistance
Decreases damage taken when poisoned.
Burn Resistance
Decreases damage taken when burning.
Brand[]
Name
Description
Brand Ambassador
Increases clothing stats when wearing all of a specific brand. Each brand has one thread with Brand Ambassador that is always headwear.
Resonance
Increases the power of pins with the same brand as the thread. Every brand (except for Black Honey Chili Cookie, which doesn't have any branded pins) has one thread with Resonance that is always a top.
Groove and Mashups[]
Name
Description
Beatdrop Bonus
Slightly extends the window for Beatdrop combos.
Groove Boost
Slightly increases Groove when landing a Beatdrop combo.
Killer Remix Boost
Increases the power of Killer Remixes.
Drop rate[]
Name
Description
Mother Lode
Increases the drop rate by 1.
Stepmother Lode
Increases the drop rate by 3.
Godmother Lode
Increases the drop rate by 5.
Jackpot
Increases the drop rate by 5. Is always a character-specific thread.
Jinxed Jackpot
Increases the drop rate by 15, but slows the decrease of Fullness.
Jinxed Jackpot II
Increases the drop rate by 20, but prevents the team from earning EXP or PP.
Other[]
Name
Description
VIP Boost
Increases VIP Level a little more after battle.
Swine Time
Slightly increases the time limit in battles against Pig Noise.
Hands Off
Prevents battles from starting after contact with Noise symbols.