The World Ends With You
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The World Ends With You

The following is a list of all the abilities possible to be gained from threads. If an ability description starts with a character name, e.g, Neku: ATK +1, this ability only activates if the thread is equipped on that specific character. Also, sometimes the ability specifically states that, for example, your partner must wear this thread in order for the effect to activate. These character restrictions are marked in the table below. If the cell is empty, it means the effect will activate regardless of who wears the thread.

Some types of abilities only appeared in the DS or Remix versions respectively. In the Remix versions, all defense boosts are applied to Neku regardless of who is wearing the thread.

Stat Modifiers[]

Caption Description Restriction Levels
ATK Change character's Attack +1, +2, +3, +5
Neku +1, +3, +5
Shiki +1, +2
Joshua +2, +3
Beat +3, +4
DEF Change character's Defense +1, +2, +3, +5
Neku +1, +3, +5
Shiki +1, +2
Joshua +2, +3
Beat +3, +4
HP Change character's HP +5, +15, +35, +100
Neku +20, +40, +70
Shiki +10, +20
Joshua +20, +30, +40
Beat +30, +70
Jinxed ATK Boost +10 Places whoever wears it in Mortal Peril, and causes enemy attacks to knock them back, but in return greatly increases Attack.

Status Effects[]

Caption Description Restriction Levels
Dual Resistance I Prevents Attack Break and Defense Break
Dual Resistance II Prevents HP Drain & Immobility
More Attack Breaks Increases how often wearer inflicts Attack Break I, II
More Defense Breaks Increases how often wearer inflicts Defense Break I, II
More HP Drains Increases how often wearer inflicts HP Drain I, II
More Immobilization Increases how often wearer inflicts Immobilization I, II
Resist All Prevents all Negative Statuses
Resist Attack Breaks Prevents Attack Break
Resist Defense Breaks Prevents Defense Break
Resist HP Drain Prevents HP Drain
Resist Immobilization Prevents Immobility
Resist Knockback Prevents wearer from being knocked back from enemy attacks

SOS[]

Caption Description Restriction Levels
SOS ATK Boost Increases Attack when wearer is in Mortal Peril I, II
SOS DEF Boost Reduces damage taken when wearer is in Mortal Peril I, II
SOS Null Damage Nullifies damage taken a certain percentage of the time when wearer is in mortal peril
SOS Power Up Increases Attack and reduces damage taken when wearer is in Mortal Peril I, II

Combo Map (DS Only)[]

Caption Description Restriction Levels
Air Combo Shape Changes the shape of Air Combo Map Shiki Staff, Cactus
Joshua Dagger, Lightning Bolt, Folding Fan
Beat Club, Lance, Lightning Bolt, Trident
Combo Branch Increase the number of Combo Branches Your Partner +1, +2
Combo Map Upgrade I Decreases the number of Combo panels by 1 and increases the number of Combo Branches by 1 Your Partner
Combo Map Upgrade II Increases the number of Combo Panels and Branches by 2 Your Partner
Combo Panel Change the number of Combo Panels Your Partner +1, +2, -1
Ground Combo Shape Changes the shape of Ground Combo Map Shiki Club, Lance, Saber, Folding Fan
Joshua Dagger, Cactus, Trident
Your Partner Plus
Beat Staff, Lightning Bolt
Show Combo Map Longer When your partner wears this, the combo map stays visible for a longer period of time. Your Partner

Fusion and Sync (Remix Only)[]

Caption Description Restriction Levels
Lasting Fusion When your partner wears this, you will have more time to manipulate that partner's Fusion cards. Partner, Shiki, Joshua, Beat 1, 2, 3
Lasting Fusion Z When your partner wears this, you will have more time to manipulate that partner's Fusion cards, but your sync rate will rise a little more slowly. Partner
Sync Charge When your partner wears this, your sync rate will rise more quickly. Partner 1, 2, 3
Sync Charge Z When your partner wears this, your sync rate will rise much more quickly, but you will have less time to manipulate that partner's Fusion cards. Partner
Sync Start Start battles with a sync rate boost. Shiki, Joshua, Beat +20%, +40%, +60%

Partners[]

Caption Description Restriction Levels
Attack Break Finisher Combo finishers sometimes inflict Attack Break Partner
Defense Break Finisher Combo finishers sometimes inflict Defense Break Partner
HP Drain Finisher Combo finishers sometimes inflict HP Drain Partner
Jinxed Immobilizing Finisher When your partner wears this, combo finishers will sometimes immobilize enemies, but as a trade-off Neku will move more slowly. Partner
Nag-free Escape When your Partner wears this, they stop getting mad at you for running from battle. Partner

Puck (DS Only)[]

Caption Description Restriction Levels
Faster Puck Makes the Light Puck travel more quickly. I, II
Hold that Puck Keeps the Light Puck in play longer before it disappears. I, II, III
Jinxed Hold that Puck Keeps Light Puck in play a lot longer, in exchange for earning no PP
Puck Power Puck begins battle with a Damage Multiplier. I, II, III
Slower Puck Makes the Light Puck travel more slowly. I, II

Cross Combo (Remix Only)[]

Caption Description Restriction Levels
CC Boost Increases cross combo power. I, II, III
CC Faster Sync Accelerates your sync rate charge with cross combos. I, II
CC Slower Sync Decelerates your sync rate charge with cross combos. I, II
Jinxed Loose CCs Makes the timing for cross combos a lot more forgiving, but in exchange you stop receiving PP.
Loose CCs Makes the timing for cross combos more forgiving. I, II, III

Fusion Star (DS Only)[]

Caption Description Restriction Levels
Fusion Star Your Partner starts with some free Fusion Stars at the start of battle. Shiki +1, +2, +3
Joshua +1, +2, +3
Beat +1, +2, +3

Drop Star (Remix Only)[]

Caption Description Restriction Levels
Drop Kick Your drop rate will increase. Shiki, Joshua, Beat I, II, III

All-Around Upgrade[]

Caption Description Restriction Levels
All-around Upgrade I Displays how much time has elapsed during battle, and also increases the amount of EXP you get. Partner
All-around Upgrade II Displays the Combo Map for a longer period of time and also keeps the HITS counter visible longer. (DS)

Gives you more time to manipulate your partner's Fusion cards. (Remix)

All-around Upgrade III Increases Attack, Defense, and HP.
All-around Upgrade IV Attack, Defense, and HP increase, and the HITS counter also takes longer to disappear. Neku

Other[]

Caption Description Restriction Levels
Display Time Displays the amount of time elapsed during battle.
EXP Boost Increases the amount of EXP earned in battle I, II, III
HIT Keeper The HITS counter takes a little longer to disappear. Neku I, II, III
Jinxed Regeneration Regularly restores HP in battle, but you stop gaining PP
Jinxed EXP Boost Wearer starts battle in Mortal Peril, but greatly increases EXP earned
More Durable Obstacles Obstacles become more durable. Neku I, II
No Obstacles No obstacles appear on the battlefield. Neku
Regeneration Regularly restores an amount of HP during battles. I, II, III, IV
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