The World Ends With You

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The World Ends With You
The World Ends With You
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The World Ends With You

The following is a list of all possible abilities from wearing threads. If an ability description starts with a character name, such as Neku: ATK +1, the ability only activates if the thread is equipped on that specific character.

The World Ends with You[]

Some thread abilities must be specifically worn by a partner for the effect to activate. These character restrictions are marked in the table below. If the cell is empty, it means the effect will activate regardless of who wears the thread. Some types of abilities only appeared in the DS or Remix versions respectively. In the Remix versions, all defense boosts are applied to Neku regardless of who is wearing the thread.

Stat Modifiers[]

Caption Description Restriction Levels
ATK Change character's Attack +1, +2, +3, +5
Neku +1, +3, +5
Shiki +1, +2
Joshua +2, +3
Beat +3, +4
DEF Change character's Defense +1, +2, +3, +5
Neku +1, +3, +5
Shiki +1, +2
Joshua +2, +3
Beat +3, +4
HP Change character's HP +5, +15, +35, +100
Neku +20, +40, +70
Shiki +10, +20
Joshua +20, +30, +40
Beat +30, +70
Jinxed ATK Boost +10 Places whoever wears it in Mortal Peril, and causes enemy attacks to knock them back, but in return greatly increases Attack.

Status Effects[]

Caption Description Restriction Levels
Dual Resistance I Prevents Attack Break and Defense Break
Dual Resistance II Prevents HP Drain & Immobility
More Attack Breaks Increases how often wearer inflicts Attack Break I, II
More Defense Breaks Increases how often wearer inflicts Defense Break I, II
More HP Drains Increases how often wearer inflicts HP Drain I, II
More Immobilization Increases how often wearer inflicts Immobilization I, II
Resist All Prevents all Negative Statuses
Resist Attack Breaks Prevents Attack Break
Resist Defense Breaks Prevents Defense Break
Resist HP Drain Prevents HP Drain
Resist Immobilization Prevents Immobility
Resist Knockback Prevents wearer from being knocked back from enemy attacks

SOS[]

Caption Description Restriction Levels
SOS ATK Boost Increases Attack when wearer is in Mortal Peril I, II
SOS DEF Boost Reduces damage taken when wearer is in Mortal Peril I, II
SOS Null Damage Nullifies damage taken a certain percentage of the time when wearer is in mortal peril
SOS Power Up Increases Attack and reduces damage taken when wearer is in Mortal Peril I, II

Combo Map (DS Only)[]

Caption Description Restriction Levels
Air Combo Shape Changes the shape of Air Combo Map Shiki Staff, Cactus
Joshua Dagger, Lightning Bolt, Folding Fan
Beat Club, Lance, Saber, Trident
Combo Branch Increase the number of Combo Branches Your Partner +1, +2
Combo Map Upgrade I Decreases the number of Combo panels by 1 and increases the number of Combo Branches by 1 Your Partner
Combo Map Upgrade II Increases the number of Combo Panels and Branches by 2 Your Partner
Combo Panel Change the number of Combo Panels Your Partner +1, +2, -1
Ground Combo Shape Changes the shape of Ground Combo Map Shiki Club, Lance, Saber, Folding Fan
Joshua Dagger, Cactus, Trident
Beat Staff, Lightning Bolt
Show Combo Map Longer When your partner wears this, the combo map stays visible for a longer period of time. Your Partner

Fusion and Sync (Remix Only)[]

Caption Description Restriction Levels
Lasting Fusion When your partner wears this, you will have more time to manipulate that partner's Fusion cards. Partner, Shiki, Joshua, Beat 1, 2, 3
Lasting Fusion Z When your partner wears this, you will have more time to manipulate that partner's Fusion cards, but your sync rate will rise a little more slowly. Partner
Sync Charge When your partner wears this, your sync rate will rise more quickly. Partner 1, 2, 3
Sync Charge Z When your partner wears this, your sync rate will rise much more quickly, but you will have less time to manipulate that partner's Fusion cards. Partner
Sync Start Start battles with a sync rate boost. Shiki, Joshua, Beat +20%, +40%, +60%

Partners[]

Caption Description Restriction Levels
Attack Break Finisher When your partner wears this, combo finishers will sometimes inflict Attack Break Partner
Defense Break Finisher When your partner wears this, combo finishers will sometimes inflict Defense Break Partner
HP Drain Finisher When your partner wears this, combo finishers will sometimes inflict HP Drain Partner
Immobilizing Finisher When your partner wears this, combo finishers will sometimes Immobilize enemies. Partner
Jinxed Immobilizing Finisher When your partner wears this, combo finishers will sometimes immobilize enemies, but as a trade-off Neku will move more slowly. Partner
Nag-free Escape When your Partner wears this, they stop getting mad at you for running from battle. Shiki, Joshua, Beat

Puck (DS Only)[]

Caption Description Restriction Levels
Faster Puck Makes the Light Puck travel more quickly. I, II
Hold that Puck Keeps the Light Puck in play longer before it disappears. I, II, III
Jinxed Hold that Puck Keeps Light Puck in play a lot longer, in exchange for earning no PP
Puck Power Puck begins battle with a Damage Multiplier. I, II, III
Slower Puck Makes the Light Puck travel more slowly. I, II

Cross Combo (Remix Only)[]

Caption Description Restriction Levels
CC Boost Increases cross combo power. I, II, III
CC Faster Sync Accelerates your sync rate charge with cross combos. I, II
CC Slower Sync Decelerates your sync rate charge with cross combos. I, II
Jinxed Loose CCs Makes the timing for cross combos a lot more forgiving, but in exchange you stop receiving PP.
Loose CCs Makes the timing for cross combos more forgiving. I, II, III

Fusion Star (DS Only)[]

Caption Description Restriction Levels
Fusion Star Your Partner starts with some free Fusion Stars at the start of battle. Shiki +1, +2, +3
Joshua +1, +2, +3
Beat +1, +2, +3

Drop Star (Remix Only)[]

Caption Description Restriction Levels
Drop Kick Your drop rate will increase. Shiki, Joshua, Beat I, II, III

All-Around Upgrade[]

Caption Description Restriction Levels
All-around Upgrade I Displays how much time has elapsed during battle, and also increases the amount of EXP you get. Partner
All-around Upgrade II Displays the Combo Map for a longer period of time and also keeps the HITS counter visible longer. (DS)

Gives you more time to manipulate your partner's Fusion cards. (Remix)

All-around Upgrade III Increases Attack, Defense, and HP.
All-around Upgrade IV Attack, Defense, and HP increase, and the HITS counter also takes longer to disappear. Neku

Other[]

Caption Description Restriction Levels
Display Time Displays the amount of time elapsed during battle.
EXP Boost Increases the amount of EXP earned in battle I, II, III
HIT Keeper The HITS counter takes a little longer to disappear. Neku I, II, III
Jinxed Regeneration Regularly restores HP in battle, but you stop gaining PP
Jinxed EXP Boost Wearer starts battle in Mortal Peril, but greatly increases EXP earned
More Durable Obstacles Obstacles become more durable. Neku I, II
No Obstacles No obstacles appear on the battlefield. Neku
Regeneration Regularly restores an amount of HP during battles. I, II, III, IV

NEO: The World Ends with You[]

Stat Modifiers[]

Name Description Levels
HP Boost Increases HP. I, II, III, IV
ATK Boost Increases Attack. I, II, III, IV
DEF Boost Increases Defense. I, II, III, IV
Cure Boost Increases restored HP. I, II, III, IV
Metabo Boost Accelerates the decrease of Fullness. I, II, III
Speed Boost Increases movement speed during combat.
Jinxed Strength Increases Attack, but places the team in mortal peril at the start of battle. II
Jinxed Defense Greatly increases Defense, but slows the decrease of Fullness. II
Jinxed Metabo Boost Greatly accelerates the decrease of Fullness, but greatly decreases Attack.
Point Boost Increases the amount of EXP and PP earned.
PP Boost Increases the amount of PP earned.
EXP Boost Increases the amount of EXP earned.
Jinxed Point Boost Increases the amount of EXP and PP earned, but places the team in mortal peril at the start of battle.

Combat[]

Name Description Levels
Stalwart Ally Reduces damage taken when the wearer is not being controlled directly. I, II
Healthy Resilience If the team has enough HP when hit with a fatal attack, they survive with 1 HP.
Helping Hand Slightly shortens the duration the wearer is knocked down. I, II
No Mercy Slightly increases Attack when facing a single enemy.
Uninterruptible Sometimes causes the wearer to automatically dodge when attacked mid-psych.
Second Wind Increases Attack when in mortal peril. I, II
Hearty Strike Increases Attack when the team's HP is full. II
First Blood Increases Attack when the enemy's remaining HP is high. II
Auto-Charge Automatically charges and releases psychs with a single button press.
Earthbound Prevents knockback when hit by enemies attacks.
Regen Regularly restores the team's HP throughout battles. I, II, III
Steely Resolve Increases Defense when in mortal peril. I, II
Healthy Erasure Restores a small amount of the team's HP every time they defeat an enemy with a psych. Amount of HP restored relative to foe's HP.
Turbo Charge Makes psychs charge slightly faster.
Rapid Reboot Makes pins reboot faster. I, II
Button Psych Up Increases the power of the pin assigned to a button. The button can be:
  • XSwitch/△PS4/Psych 1PC
  • YSwitch/◻PS4/Psych 2PC
  • LSwitch/L1PS4/Psych 3PC</sup
  • RSwitch/R1PS4/Psych 4PC
  • ZLSwitch/L2PS4/Psych 5PC
  • ZRSwitch/R2PS4/Psych 6PC

Synergy[]

Abilities that increase a specific affinity of pins are Synergy abilities. All Synergy threads are footwear except for Lacy Bustier, which is a top thread with Fiery Synergy.

Name Description
Booming Synergy Increases the power of Burst affinity pins.
Fiery Synergy Increases the power of Fire affinity pins.
Kinetic Synergy Increases the power of Kinesis affinity pins.
Sonic Synergy Increases the power of Sound affinity pins.
Rocky Synergy Increases the power of Stone affinity pins.
Magnetic Synergy Increases the power of Gravity affinity pins.
Shady Synergy Increases the power of Darkness affinity pins.
Shocking Synergy Increases the power of Electric affinity pins.
Gusty Synergy Increases the power of Wind affinity pins.
Toxic Synergy Increases the power of Poison affinity pins.
Temporal Synergy Increases the power of Time affinity pins.
Frosty Synergy Increases the power of Ice affinity pins.
Shining Synergy Increases the power of Light affinity pins.
Watery Synergy Increases the power of Water affinity pins.

Status effects[]

Name Description Levels
Subzero Stranglehold Extends the duration enemies are frozen. I, II, III
Stony Stranglehold Extends the duration enemies are entombed. I, II, III
Stunned Foes Extends the duration enemies are stunned. I, II, III
Frozen Foes Increases how often psychs can immobilize enemies I, II, III
Ailing Enemies Increases how often psychs inflict negative status effects. I, II, III
Perpetual Pain Extends the duration enemies are burning, shocked, or poisoned. I, II, III
Reinforced Chains Extends the duration enemies are chained. I, II, III
Shock Resistance Decreases damage taken when shocked.
Poison Resistance Decreases damage taken when poisoned.
Burn Resistance Decreases damage taken when burning.

Brand[]

Name Description
Brand Ambassador Increases clothing stats when wearing all of a specific brand. Each brand has one thread with Brand Ambassador that is always headwear.
Resonance Increases the power of pins with the same brand as the thread. Every brand (except for Black Honey Chili Cookie, which doesn't have any branded pins) has one thread with Resonance that is always a top.

Groove and Mashups[]

Name Description
Beatdrop Bonus Slightly extends the window for Beatdrop combos.
Groove Boost Slightly increases Groove when landing a Beatdrop combo.
Killer Remix Boost Increases the power of Killer Remixes.

Drop rate[]

Name Description
Mother Lode Increases the drop rate by 1.
Stepmother Lode Increases the drop rate by 3.
Godmother Lode Increases the drop rate by 5.
Jackpot Increases the drop rate by 5. Is always a character-specific thread.
Jinxed Jackpot Increases the drop rate by 15, but slows the decrease of Fullness.
Jinxed Jackpot II Increases the drop rate by 20, but prevents the team from earning EXP or PP.

Other[]

Name Description
VIP Boost Increases VIP Level a little more after battle.
Swine Time Slightly increases the time limit in battles against Pig Noise.
Hands Off Prevents battles from starting after contact with Noise symbols.
Time Display Displays how much time has elapsed during battle.
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