The following is a list of all the abilities possible to be gained from threads. If an ability description starts with a character name, e.g, Neku: ATK +1 , this ability only activates if the thread is equipped on that specific character. Also, sometimes the ability specifically states that, for example, your partner must wear this thread in order for the effect to activate. These character restrictions are marked in the table below. If the cell is empty, it means the effect will activate regardless of who wears the thread.
Caption
Description
Restriction
Levels
ATK
Change character's Attack
+1, +2, +3, +5
Neku
+1, +3, +5
Shiki
+1, +2
Joshua
+2, +3
Beat
+3, +4
DEF
Change character's Defense
+1, +2, +3, +5
Neku
+1, +3, +5
Shiki
+1, +2
Joshua
+2, +3
Beat
+3, +4
HP
Change character's HP
+5, +15, +35, +100
Neku
+20, +40, +70
Shiki
+10, +20
Joshua
+20, +30, +40
Beat
+30, +70
SOS ATK Boost
Increases Attack when wearer is in Mortal Peril
I, II
SOS DEF Boost
Reduces damage taken when wearer is in Mortal Peril
I, II
SOS Power Up
Increases Attack and reduces damage taken when wearer is in Mortal Peril
I, II
SOS Null Damage
Nullifies damage taken a certain percentage of the time when wearer is in mortal peril
Regeneration
Regularly restores an amount of HP during battles.
I, II, III, IV
EXP Boost
Increases the amount of EXP earned in battle
I, II, III
Caption
Description
Restriction
Levels
Resist HP Drain
Prevents HP Drain
Resist Attack Breaks
Prevents Attack Break
Resist Defense Breaks
Prevents Defense Break
Resist Immobilization
Prevents Immobility
Resist Knockback
Prevents wearer from being knocked back from enemy attacks
Dual Resistance I
Prevents Attack Break and Defense Break
Dual Resistance II
Prevents HP Drain & Immobility
Resist All
Prevents all Negative Statuses
More Attack Breaks
Increases how often wearer inflicts Attack Break
I, II
More Defense Breaks
Increases how often wearer inflicts Defense Break
I, II
More Immobilization
Increases how often wearer inflicts Immobilization
I, II
More HP Drains
Increases how often wearer inflicts HP Drain
I, II
Caption
Description
Restriction
Levels
Combo Panel
Change the number of Combo Panels
Your Partner
+1, +2, -1
Combo Branch
Increase the number of Combo Branches
Your Partner
+1, +2
Combo Map Upgrade I
Decreases the number of Combo panels by 1 and increases the number of Combo Branches by 1
Your Partner
Combo Map Upgrade II
Increases the number of Combo Panels and Branches by 2
Your Partner
Show Combo Map Longer
Increases the length of time Combo Map is displayed
Your Partner
Plus
Ground Combo Shape
Changes the shape of Ground Combo Map
Shiki
Club, Lance, Saber, Folding Fan
Joshua
Dagger, Cactus, Trident
Beat
Staff, Lightning Bolt
Air Combo Shape
Changes the shape of Air Combo Map
Shiki
Staff, Cactus
Joshua
Dagger, Lightning Bolt, Folding Fan
Beat
Club, Lance, Lightning Bolt, Trident
Caption
Description
Restriction
Levels
Attack Break Finisher
Combo finishers sometimes inflict Attack Break
Your Partner
Defense Break Finisher
Combo finishers sometimes inflict Defense Break
Your Partner
HP Drain Finisher
Combo finishers sometimes inflict HP Drain
Your Partner
Nag-free Escape
When your Partner wears this, they stop getting mad at you for running from battle.
Your Partner
Caption
Description
Restriction
Levels
Puck Power
Puck begins battle with a Damage Multiplier.
I, II, III
Hold that Puck
Keeps the Light Puck in play longer before it disappears.
I, II, III
Faster Puck
Makes the Light Puck travel more quickly.
I, II
Slower Puck
Makes the Light Puck travel more slowly.
I, II
Caption
Description
Restriction
Levels
Fusion Star
Your Partner starts with some free Fusion Stars at the start of battle
Shiki
+1, +2, +3
Joshua
+1, +2, +3
Beat
+1, +2, +3
Caption
Description
Restriction
Levels
Jinxed Regeneration
Regularly restores HP in battle, but you stop gaining PP
Jinxed EXP Boost
Wearer starts battle in Mortal Peril, but greatly increases EXP earned
Jinxed ATK Boost +10
Places whoever wears it in Mortal Peril, and causes enemy attacks to knock them back, but in return greatly increases Attack.
Jinxed HIT Keeper
HITS counter takes much longer to disappear, but enemy attacks knock you back
Neku
Jinxed Hold that Puck
Keeps Light Puck in play a lot longer, in exchange for earning no PP
Jinxed Immobilizing Finisher
When your partner wears this, combo finishers will sometimes immobilize enemies, but as a trade-off Neku will move more slowly.
Partner
Caption
Description
Restriction
Levels
All-around Upgrade I
Displays how much time has elapsed during battle, and also increases the amount of EXP you get.
Your Partner
All-around Upgrade II
Displays the Combo Map for a longer period of time and also keeps the HITS counter visible longer.
All-around Upgrade III
Increases Attack, Defense, and HP.
All-around Upgrade IV
Attack, Defense, and HP increase, and the HITS counter also takes longer to disappear.
Neku
Caption
Description
Restriction
Levels
No Obstacles
No obstacles appear on the battlefield.
Neku
More Durable Obstacles
Obstacles become more durable.
Neku
I, II
HIT Keeper
The HITS counter takes a little longer to disappear.
Neku
I, II, III
Display Time
Displays the amount of time elapsed during battle.